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path: root/mp/src/materialsystem/stdshaders/volume_clouds.cpp
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-rw-r--r--mp/src/materialsystem/stdshaders/volume_clouds.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/volume_clouds.cpp b/mp/src/materialsystem/stdshaders/volume_clouds.cpp
new file mode 100644
index 00000000..1421dbb4
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/volume_clouds.cpp
@@ -0,0 +1,59 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+
+#include "BaseVSShader.h"
+#include "volume_clouds_helper.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+DEFINE_FALLBACK_SHADER( VolumeClouds, VolumeClouds_dx9 )
+BEGIN_VS_SHADER( VolumeClouds_dx9, "VolumeClouds" )
+ BEGIN_SHADER_PARAMS
+ SHADER_PARAM( REFRACTAMOUNT, SHADER_PARAM_TYPE_FLOAT, "2", "" )
+ SHADER_PARAM( BASETEXTURE, SHADER_PARAM_TYPE_TEXTURE, "", "Texture 1" )
+ SHADER_PARAM( BASETEXTURE2, SHADER_PARAM_TYPE_TEXTURE, "", "Texture 2" )
+ SHADER_PARAM( BASETEXTURE3, SHADER_PARAM_TYPE_TEXTURE, "", "Texture 3" )
+ SHADER_PARAM( TIME, SHADER_PARAM_TYPE_FLOAT, "0.0", "Needs CurrentTime Proxy" )
+ END_SHADER_PARAMS
+
+ void SetupVarsVolumeClouds( VolumeCloudsVars_t &info )
+ {
+ info.m_nRefractAmount = REFRACTAMOUNT;
+ info.m_nTexture1 = BASETEXTURE;
+ info.m_nTexture2 = BASETEXTURE2;
+ info.m_nTexture3 = BASETEXTURE3;
+ info.m_nTime = TIME;
+ }
+
+ SHADER_INIT_PARAMS()
+ {
+ VolumeCloudsVars_t info;
+ SetupVarsVolumeClouds( info );
+ InitParamsVolumeClouds( this, params, pMaterialName, info );
+ }
+
+ SHADER_FALLBACK
+ {
+ if ( g_pHardwareConfig->GetDXSupportLevel() < 90 )
+ {
+ // Fallback to unlit generic
+ return "UnlitGeneric_DX8";
+ }
+
+ return 0;
+ }
+
+ SHADER_INIT
+ {
+ VolumeCloudsVars_t info;
+ SetupVarsVolumeClouds( info );
+ InitVolumeClouds( this, params, info );
+ }
+
+ SHADER_DRAW
+ {
+ VolumeCloudsVars_t info;
+ SetupVarsVolumeClouds( info );
+ DrawVolumeClouds( this, params, pShaderAPI, pShaderShadow, info, vertexCompression );
+ }
+END_SHADER