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Diffstat (limited to 'mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9_helper.h')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9_helper.h | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9_helper.h b/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9_helper.h new file mode 100644 index 00000000..0b5b02e4 --- /dev/null +++ b/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9_helper.h @@ -0,0 +1,144 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#ifndef VERTEXLITGENERIC_DX9_HELPER_H +#define VERTEXLITGENERIC_DX9_HELPER_H + +#include <string.h> + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CBaseVSShader; +class IMaterialVar; +class IShaderDynamicAPI; +class IShaderShadow; + + +//----------------------------------------------------------------------------- +// Init params/ init/ draw methods +//----------------------------------------------------------------------------- +struct VertexLitGeneric_DX9_Vars_t +{ + VertexLitGeneric_DX9_Vars_t() { memset( this, 0xFF, sizeof(*this) ); } + + int m_nBaseTexture; + int m_nWrinkle; + int m_nStretch; + int m_nBaseTextureFrame; + int m_nBaseTextureTransform; + int m_nAlbedo; + int m_nDetail; + int m_nDetailFrame; + int m_nDetailScale; + int m_nEnvmap; + int m_nEnvmapFrame; + int m_nEnvmapMask; + int m_nEnvmapMaskFrame; + int m_nEnvmapMaskTransform; + int m_nEnvmapTint; + int m_nBumpmap; + int m_nNormalWrinkle; + int m_nNormalStretch; + int m_nBumpFrame; + int m_nBumpTransform; + int m_nEnvmapContrast; + int m_nEnvmapSaturation; + int m_nAlphaTestReference; + int m_nVertexAlphaTest; + int m_nFlashlightNoLambert; + int m_nFlashlightTexture; + int m_nFlashlightTextureFrame; + + int m_nSelfIllumTint; + int m_nSelfIllumFresnel; + int m_nSelfIllumFresnelMinMaxExp; + + int m_nPhongExponent; + int m_nPhongTint; + int m_nPhongAlbedoTint; + int m_nPhongExponentTexture; + int m_nDiffuseWarpTexture; + int m_nPhongWarpTexture; + int m_nPhongBoost; + int m_nPhongFresnelRanges; + int m_nSelfIllumEnvMapMask_Alpha; + int m_nAmbientOnly; + int m_nHDRColorScale; + int m_nPhong; + int m_nBaseMapAlphaPhongMask; + int m_nEnvmapFresnel; + + int m_nDetailTextureCombineMode; + int m_nDetailTextureBlendFactor; + + // Rim lighting parameters + int m_nRimLight; + int m_nRimLightPower; + int m_nRimLightBoost; + int m_nRimMask; + + int m_nSeamlessScale; + int m_nSeamlessBase; + int m_nSeamlessDetail; + + // distance coded line art parameters + int m_nDistanceAlpha; + int m_nDistanceAlphaFromDetail; + + int m_nSoftEdges; + int m_nEdgeSoftnessStart; + int m_nEdgeSoftnessEnd; + int m_nScaleEdgeSoftnessBasedOnScreenRes; + + int m_nGlow; + int m_nGlowColor; + int m_nGlowAlpha; + int m_nGlowStart; + int m_nGlowEnd; + int m_nGlowX; + int m_nGlowY; + int m_nOutline; + int m_nOutlineColor; + int m_nOutlineAlpha; + int m_nOutlineStart0; + int m_nOutlineStart1; + int m_nOutlineEnd0; + int m_nOutlineEnd1; + int m_nScaleOutlineSoftnessBasedOnScreenRes; + + int m_nSeparateDetailUVs; + int m_nDetailTextureTransform; + + int m_nLinearWrite; + int m_nGammaColorRead; + + int m_nDetailTint; + int m_nInvertPhongMask; + + int m_nDepthBlend; + int m_nDepthBlendScale; + + int m_nSelfIllumMask; + int m_nReceiveFlashlight; + + int m_nBlendTintByBaseAlpha; + + int m_nTintReplacesBaseColor; + +}; + +void InitParamsVertexLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bVertexLitGeneric, VertexLitGeneric_DX9_Vars_t &info ); +void InitVertexLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, bool bVertexLitGeneric, VertexLitGeneric_DX9_Vars_t &info ); +void DrawVertexLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, + bool bVertexLitGeneric, VertexLitGeneric_DX9_Vars_t &info, VertexCompressionType_t vertexCompression, + CBasePerMaterialContextData **pContextDataPtr + ); + + +#endif // VERTEXLITGENERIC_DX9_HELPER_H |