diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/mp/src/materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh b/mp/src/materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh index 44dee8d4..9cc71776 100644 --- a/mp/src/materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh +++ b/mp/src/materialsystem/stdshaders/vertexlitgeneric_detailselfilluminatedenvmap.psh @@ -1,28 +1,28 @@ -ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-;------------------------------------------------------------------------------
-
-; Get the color from the texture
-tex t0
-tex t1
-tex t3
-
-mul r0.rgb, t0, c3 + ; base times modulation
-mov r0.a, c3.a ; use modulation alpha (don't use texture alpha)
-
-mul_x2 r0.rgb, r0, t3 ; detail texture
-
-mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
-
-mul r0.rgb, v0, r0 ; Apply lighting
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
-
-mul r1, t0, c1 ; Self illum * tint
-lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
-
+ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +;------------------------------------------------------------------------------ + +; Get the color from the texture +tex t0 +tex t1 +tex t3 + +mul r0.rgb, t0, c3 + ; base times modulation +mov r0.a, c3.a ; use modulation alpha (don't use texture alpha) + +mul_x2 r0.rgb, r0, t3 ; detail texture + +mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only) + +mul r0.rgb, v0, r0 ; Apply lighting +mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) + +mul r1, t0, c1 ; Self illum * tint +lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting + |