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Diffstat (limited to 'mp/src/materialsystem/stdshaders/unlitgeneric_vs20.fxc')
-rw-r--r--mp/src/materialsystem/stdshaders/unlitgeneric_vs20.fxc91
1 files changed, 91 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/unlitgeneric_vs20.fxc b/mp/src/materialsystem/stdshaders/unlitgeneric_vs20.fxc
new file mode 100644
index 00000000..37249305
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/unlitgeneric_vs20.fxc
@@ -0,0 +1,91 @@
+// STATIC: "VERTEXCOLOR" "0..1"
+// DYNAMIC: "COMPRESSED_VERTS" "0..1"
+// DYNAMIC: "DOWATERFOG" "0..1"
+// DYNAMIC: "SKINNING" "0..1"
+
+#include "common_vs_fxc.h"
+
+static const int g_FogType = DOWATERFOG;
+static const bool g_bSkinning = SKINNING ? true : false;
+
+const float4 cBaseTextureTransform[2] : register( SHADER_SPECIFIC_CONST_0 );
+const float4 cMaskTextureTransform[2] : register( SHADER_SPECIFIC_CONST_2 );
+const float4 cDetailTextureTransform[2] : register( SHADER_SPECIFIC_CONST_4 );
+const float4 g_vVertexColor : register( SHADER_SPECIFIC_CONST_6 );
+
+struct VS_INPUT
+{
+ float4 vPos : POSITION;
+ float4 vBoneWeights : BLENDWEIGHT;
+ float4 vBoneIndices : BLENDINDICES;
+ float4 vNormal : NORMAL;
+
+#if VERTEXCOLOR
+ float4 vColor : COLOR0;
+#endif
+
+ float4 vTexCoord0 : TEXCOORD0;
+};
+
+struct VS_OUTPUT
+{
+ float4 vProjPos : POSITION;
+ float2 vTexCoord0 : TEXCOORD0;
+ float2 vTexCoord1 : TEXCOORD1;
+ float2 vTexCoord2 : TEXCOORD2;
+ float2 vTexCoord3 : TEXCOORD3;
+
+ float4 vColor : COLOR0;
+ float4 fogFactorW : COLOR1;
+
+#if !defined( _X360 )
+ float fog : FOG;
+#endif
+
+ float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog
+};
+
+
+VS_OUTPUT main( const VS_INPUT v )
+{
+ VS_OUTPUT o = ( VS_OUTPUT )0;
+
+ float3 worldPos;
+ float3 worldNormal;
+
+ //------------------------------------------------------------------------------
+ // Vertex blending
+ //------------------------------------------------------------------------------
+ SkinPosition( g_bSkinning, v.vPos, v.vBoneWeights, v.vBoneIndices, worldPos );
+
+ float4 vProjPos = mul( float4( worldPos, 1 ), cViewProj );
+ o.vProjPos = vProjPos;
+ vProjPos = dot( float4( worldPos, 1 ), cViewProjZ );
+ o.worldPos_projPosZ = float4( worldPos.xyz, vProjPos.z );
+
+ //------------------------------------------------------------------------------
+ // Fog
+ //------------------------------------------------------------------------------
+ o.fogFactorW = CalcFog( worldPos, vProjPos, g_FogType );
+#if !defined( _X360 )
+ o.fog = o.fogFactorW;
+#endif
+
+ //------------------------------------------------------------------------------
+ // Texture coord transforms
+ //------------------------------------------------------------------------------
+ o.vTexCoord0 = mul( v.vTexCoord0, (float2x4)cBaseTextureTransform );
+ o.vTexCoord3 = mul( v.vTexCoord0, (float2x4)cDetailTextureTransform );
+
+ o.vColor = cModulationColor;
+
+#if VERTEXCOLOR
+ // 0 or 1 for g_vVertexColor.x, eliminating a bool
+ o.vColor = lerp( o.vColor, o.vColor * v.vColor, g_vVertexColor.x );
+#endif
+
+ return o;
+}
+
+
+