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-rw-r--r--mp/src/materialsystem/stdshaders/unlitgeneric_basetimesdetail.psh24
1 files changed, 24 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/unlitgeneric_basetimesdetail.psh b/mp/src/materialsystem/stdshaders/unlitgeneric_basetimesdetail.psh
new file mode 100644
index 00000000..8f9139df
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/unlitgeneric_basetimesdetail.psh
@@ -0,0 +1,24 @@
+ps.1.1
+def c0,0,0,0,.1
+def c1,0,0,0,.1
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; tc3 - detail texcoords
+;
+; c3 = outline color
+;------------------------------------------------------------------------------
+
+tex t0 ; base color
+tex t3 ; detail mask
+
+mul r1,t0,t3 ; multiply
+
+mov r0.rgb, c3 ; color = outline color
+;add r0.a, r1.a, c0.a
+;cnd r0.rgb, r0.a, r0, r1 ; if ( alpha+c0 > 0.5 ) color = outline, else color = base
+sub r0.a, r1.a, c1.a
+cnd r0.rgb, r0.a, r1, r0 ; if ( alpha -c1 > 0.5) color=base