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-rw-r--r--mp/src/materialsystem/stdshaders/sky_dx6.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/sky_dx6.cpp b/mp/src/materialsystem/stdshaders/sky_dx6.cpp
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+++ b/mp/src/materialsystem/stdshaders/sky_dx6.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Teeth renderer
+//
+// $Header: $
+// $NoKeywords: $
+//=============================================================================//
+#include "shaderlib/cshader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+DEFINE_FALLBACK_SHADER( Sky, UnlitGeneric )
+DEFINE_FALLBACK_SHADER( Sky_dx6, UnlitGeneric )
+