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Diffstat (limited to 'mp/src/materialsystem/stdshaders/shadowmodel_ps20.fxc')
-rw-r--r--mp/src/materialsystem/stdshaders/shadowmodel_ps20.fxc20
1 files changed, 20 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/shadowmodel_ps20.fxc b/mp/src/materialsystem/stdshaders/shadowmodel_ps20.fxc
new file mode 100644
index 00000000..d0aedda9
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/shadowmodel_ps20.fxc
@@ -0,0 +1,20 @@
+
+struct PS_INPUT
+{
+ float4 T0 : TEXCOORD0;
+ float3 T1 : TEXCOORD1;
+ float3 T2 : TEXCOORD2;
+ float T3 : TEXCOORD3;
+ float3 vColor : COLOR0;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ // Kill pixel against various fields computed in vertex shader
+ clip ( i.T1 );
+ clip ( i.T2 );
+ clip ( i.T3 ); // Backface cull
+
+ // i.T0.a is uninitialized by the vs, but this is how the original asm shader was written????
+ return float4( lerp( float3(1,1,1), i.vColor.xyz, i.T0.a ), 1 );
+} \ No newline at end of file