diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/shadowmodel_ps20.fxc')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/shadowmodel_ps20.fxc | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/shadowmodel_ps20.fxc b/mp/src/materialsystem/stdshaders/shadowmodel_ps20.fxc new file mode 100644 index 00000000..d0aedda9 --- /dev/null +++ b/mp/src/materialsystem/stdshaders/shadowmodel_ps20.fxc @@ -0,0 +1,20 @@ + +struct PS_INPUT +{ + float4 T0 : TEXCOORD0; + float3 T1 : TEXCOORD1; + float3 T2 : TEXCOORD2; + float T3 : TEXCOORD3; + float3 vColor : COLOR0; +}; + +float4 main( PS_INPUT i ) : COLOR +{ + // Kill pixel against various fields computed in vertex shader + clip ( i.T1 ); + clip ( i.T2 ); + clip ( i.T3 ); // Backface cull + + // i.T0.a is uninitialized by the vs, but this is how the original asm shader was written???? + return float4( lerp( float3(1,1,1), i.vColor.xyz, i.T0.a ), 1 ); +}
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