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-rw-r--r--mp/src/materialsystem/stdshaders/refract_dx9_helper.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/refract_dx9_helper.h b/mp/src/materialsystem/stdshaders/refract_dx9_helper.h
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+++ b/mp/src/materialsystem/stdshaders/refract_dx9_helper.h
@@ -0,0 +1,62 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef REFRACT_DX9_HELPER_H
+#define REFRACT_DX9_HELPER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <string.h>
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseVSShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+//-----------------------------------------------------------------------------
+// Init params/ init/ draw methods
+//-----------------------------------------------------------------------------
+struct Refract_DX9_Vars_t
+{
+ Refract_DX9_Vars_t() { memset( this, 0xFF, sizeof( *this ) ); }
+
+ int m_nBaseTexture;
+ int m_nFrame;
+ int m_nRefractAmount;
+ int m_nRefractTint;
+ int m_nNormalMap;
+ int m_nNormalMap2;
+ int m_nBumpFrame;
+ int m_nBumpFrame2;
+ int m_nBumpTransform;
+ int m_nBumpTransform2;
+ int m_nBlurAmount;
+ int m_nFadeOutOnSilhouette;
+ int m_nEnvmap;
+ int m_nEnvmapFrame;
+ int m_nEnvmapTint;
+ int m_nEnvmapContrast;
+ int m_nEnvmapSaturation;
+ int m_nRefractTintTexture;
+ int m_nRefractTintTextureFrame;
+ int m_nFresnelReflection;
+ int m_nNoWriteZ;
+ int m_nMasked;
+ int m_nVertexColorModulate;
+ int m_nForceAlphaWrite;
+};
+
+void InitParamsRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName,
+ Refract_DX9_Vars_t &info );
+void InitRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, Refract_DX9_Vars_t &info );
+void DrawRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
+ IShaderShadow* pShaderShadow, Refract_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
+
+#endif // REFRACT_DX9_HELPER_H