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path: root/mp/src/materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh20
1 files changed, 20 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh b/mp/src/materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh
new file mode 100644
index 00000000..77b05b9f
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/lightmappedgeneric_multiplybylightingbasenotexture.psh
@@ -0,0 +1,20 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+tex t0
+tex t1
+
+; Blend between grey and lightmap color based on total alpha
+
+def c2, 0.5f, 0.5f, 0.5f, 1.0f
+
+mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap
++ mov r1.a, v0 ; vertex alpha
+lrp r0, r1.a, r1, c2 ; interpolate between grey + color