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Diffstat (limited to 'mp/src/materialsystem/stdshaders/lightmappedgeneric_dx9_helper.h')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/lightmappedgeneric_dx9_helper.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/lightmappedgeneric_dx9_helper.h b/mp/src/materialsystem/stdshaders/lightmappedgeneric_dx9_helper.h new file mode 100644 index 00000000..00375b9f --- /dev/null +++ b/mp/src/materialsystem/stdshaders/lightmappedgeneric_dx9_helper.h @@ -0,0 +1,99 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#ifndef LIGHTMAPPEDGENERIC_DX9_HELPER_H +#define LIGHTMAPPEDGENERIC_DX9_HELPER_H + +#include <string.h> +#include "BaseVSShader.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CBaseVSShader; +class IMaterialVar; +class IShaderDynamicAPI; +class IShaderShadow; + + +//----------------------------------------------------------------------------- +// Init params/ init/ draw methods +//----------------------------------------------------------------------------- +struct LightmappedGeneric_DX9_Vars_t +{ + LightmappedGeneric_DX9_Vars_t() { memset( this, 0xFF, sizeof(LightmappedGeneric_DX9_Vars_t) ); } + + int m_nBaseTexture; + int m_nBaseTextureFrame; + int m_nBaseTextureTransform; + int m_nAlbedo; + int m_nSelfIllumTint; + + int m_nAlpha2; // Hack for DoD srgb blend issues on overlays + + int m_nDetail; + int m_nDetailFrame; + int m_nDetailScale; + int m_nDetailTextureCombineMode; + int m_nDetailTextureBlendFactor; + int m_nDetailTint; + + int m_nEnvmap; + int m_nEnvmapFrame; + int m_nEnvmapMask; + int m_nEnvmapMaskFrame; + int m_nEnvmapMaskTransform; + int m_nEnvmapTint; + int m_nBumpmap; + int m_nBumpFrame; + int m_nBumpTransform; + int m_nEnvmapContrast; + int m_nEnvmapSaturation; + int m_nFresnelReflection; + int m_nNoDiffuseBumpLighting; + int m_nBumpmap2; + int m_nBumpFrame2; + int m_nBumpTransform2; + int m_nBumpMask; + int m_nBaseTexture2; + int m_nBaseTexture2Frame; + int m_nBaseTextureNoEnvmap; + int m_nBaseTexture2NoEnvmap; + int m_nDetailAlphaMaskBaseTexture; + int m_nFlashlightTexture; + int m_nFlashlightTextureFrame; + int m_nLightWarpTexture; + int m_nBlendModulateTexture; + int m_nMaskedBlending; + int m_nBlendMaskTransform; + int m_nSelfShadowedBumpFlag; + int m_nSeamlessMappingScale; + int m_nAlphaTestReference; + + int m_nSoftEdges; + int m_nEdgeSoftnessStart; + int m_nEdgeSoftnessEnd; + + int m_nOutline; + int m_nOutlineColor; + int m_nOutlineAlpha; + int m_nOutlineStart0; + int m_nOutlineStart1; + int m_nOutlineEnd0; + int m_nOutlineEnd1; + +}; + +void InitParamsLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, LightmappedGeneric_DX9_Vars_t &info ); +void InitLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, LightmappedGeneric_DX9_Vars_t &info ); +void DrawLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, + IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, + LightmappedGeneric_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr ); + + +#endif // LIGHTMAPPEDGENERIC_DX9_HELPER_H |