diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc | 474 |
1 files changed, 237 insertions, 237 deletions
diff --git a/mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc b/mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc index 018f7b63..1d9a37a2 100644 --- a/mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc +++ b/mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc @@ -1,237 +1,237 @@ -#include "shaderlib/cshader.h"
-class example_model_ps20b_Static_Index
-{
-private:
- int m_nCONVERT_TO_SRGB;
-#ifdef _DEBUG
- bool m_bCONVERT_TO_SRGB;
-#endif
-public:
- void SetCONVERT_TO_SRGB( int i )
- {
- Assert( i >= 0 && i <= 0 );
- m_nCONVERT_TO_SRGB = i;
-#ifdef _DEBUG
- m_bCONVERT_TO_SRGB = true;
-#endif
- }
- void SetCONVERT_TO_SRGB( bool i )
- {
- m_nCONVERT_TO_SRGB = i ? 1 : 0;
-#ifdef _DEBUG
- m_bCONVERT_TO_SRGB = true;
-#endif
- }
-private:
- int m_nFLASHLIGHT;
-#ifdef _DEBUG
- bool m_bFLASHLIGHT;
-#endif
-public:
- void SetFLASHLIGHT( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nFLASHLIGHT = i;
-#ifdef _DEBUG
- m_bFLASHLIGHT = true;
-#endif
- }
- void SetFLASHLIGHT( bool i )
- {
- m_nFLASHLIGHT = i ? 1 : 0;
-#ifdef _DEBUG
- m_bFLASHLIGHT = true;
-#endif
- }
-private:
- int m_nFLASHLIGHTDEPTHFILTERMODE;
-#ifdef _DEBUG
- bool m_bFLASHLIGHTDEPTHFILTERMODE;
-#endif
-public:
- void SetFLASHLIGHTDEPTHFILTERMODE( int i )
- {
- Assert( i >= 0 && i <= 2 );
- m_nFLASHLIGHTDEPTHFILTERMODE = i;
-#ifdef _DEBUG
- m_bFLASHLIGHTDEPTHFILTERMODE = true;
-#endif
- }
- void SetFLASHLIGHTDEPTHFILTERMODE( bool i )
- {
- m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0;
-#ifdef _DEBUG
- m_bFLASHLIGHTDEPTHFILTERMODE = true;
-#endif
- }
-public:
- example_model_ps20b_Static_Index( )
- {
-#ifdef _DEBUG
- m_bCONVERT_TO_SRGB = false;
-#endif // _DEBUG
- m_nCONVERT_TO_SRGB = 0;
-#ifdef _DEBUG
- m_bFLASHLIGHT = false;
-#endif // _DEBUG
- m_nFLASHLIGHT = 0;
-#ifdef _DEBUG
- m_bFLASHLIGHTDEPTHFILTERMODE = false;
-#endif // _DEBUG
- m_nFLASHLIGHTDEPTHFILTERMODE = 0;
- }
- int GetIndex()
- {
- // Asserts to make sure that we aren't using any skipped combinations.
- // Asserts to make sure that we are setting all of the combination vars.
-#ifdef _DEBUG
- bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bFLASHLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE;
- Assert( bAllStaticVarsDefined );
-#endif // _DEBUG
- return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nFLASHLIGHT ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0;
- }
-};
-#define shaderStaticTest_example_model_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0
-class example_model_ps20b_Dynamic_Index
-{
-private:
- int m_nWRITEWATERFOGTODESTALPHA;
-#ifdef _DEBUG
- bool m_bWRITEWATERFOGTODESTALPHA;
-#endif
-public:
- void SetWRITEWATERFOGTODESTALPHA( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nWRITEWATERFOGTODESTALPHA = i;
-#ifdef _DEBUG
- m_bWRITEWATERFOGTODESTALPHA = true;
-#endif
- }
- void SetWRITEWATERFOGTODESTALPHA( bool i )
- {
- m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0;
-#ifdef _DEBUG
- m_bWRITEWATERFOGTODESTALPHA = true;
-#endif
- }
-private:
- int m_nPIXELFOGTYPE;
-#ifdef _DEBUG
- bool m_bPIXELFOGTYPE;
-#endif
-public:
- void SetPIXELFOGTYPE( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nPIXELFOGTYPE = i;
-#ifdef _DEBUG
- m_bPIXELFOGTYPE = true;
-#endif
- }
- void SetPIXELFOGTYPE( bool i )
- {
- m_nPIXELFOGTYPE = i ? 1 : 0;
-#ifdef _DEBUG
- m_bPIXELFOGTYPE = true;
-#endif
- }
-private:
- int m_nNUM_LIGHTS;
-#ifdef _DEBUG
- bool m_bNUM_LIGHTS;
-#endif
-public:
- void SetNUM_LIGHTS( int i )
- {
- Assert( i >= 0 && i <= 4 );
- m_nNUM_LIGHTS = i;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = true;
-#endif
- }
- void SetNUM_LIGHTS( bool i )
- {
- m_nNUM_LIGHTS = i ? 1 : 0;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = true;
-#endif
- }
-private:
- int m_nWRITE_DEPTH_TO_DESTALPHA;
-#ifdef _DEBUG
- bool m_bWRITE_DEPTH_TO_DESTALPHA;
-#endif
-public:
- void SetWRITE_DEPTH_TO_DESTALPHA( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nWRITE_DEPTH_TO_DESTALPHA = i;
-#ifdef _DEBUG
- m_bWRITE_DEPTH_TO_DESTALPHA = true;
-#endif
- }
- void SetWRITE_DEPTH_TO_DESTALPHA( bool i )
- {
- m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0;
-#ifdef _DEBUG
- m_bWRITE_DEPTH_TO_DESTALPHA = true;
-#endif
- }
-private:
- int m_nFLASHLIGHTSHADOWS;
-#ifdef _DEBUG
- bool m_bFLASHLIGHTSHADOWS;
-#endif
-public:
- void SetFLASHLIGHTSHADOWS( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nFLASHLIGHTSHADOWS = i;
-#ifdef _DEBUG
- m_bFLASHLIGHTSHADOWS = true;
-#endif
- }
- void SetFLASHLIGHTSHADOWS( bool i )
- {
- m_nFLASHLIGHTSHADOWS = i ? 1 : 0;
-#ifdef _DEBUG
- m_bFLASHLIGHTSHADOWS = true;
-#endif
- }
-public:
- example_model_ps20b_Dynamic_Index()
- {
-#ifdef _DEBUG
- m_bWRITEWATERFOGTODESTALPHA = false;
-#endif // _DEBUG
- m_nWRITEWATERFOGTODESTALPHA = 0;
-#ifdef _DEBUG
- m_bPIXELFOGTYPE = false;
-#endif // _DEBUG
- m_nPIXELFOGTYPE = 0;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = false;
-#endif // _DEBUG
- m_nNUM_LIGHTS = 0;
-#ifdef _DEBUG
- m_bWRITE_DEPTH_TO_DESTALPHA = false;
-#endif // _DEBUG
- m_nWRITE_DEPTH_TO_DESTALPHA = 0;
-#ifdef _DEBUG
- m_bFLASHLIGHTSHADOWS = false;
-#endif // _DEBUG
- m_nFLASHLIGHTSHADOWS = 0;
- }
- int GetIndex()
- {
- // Asserts to make sure that we aren't using any skipped combinations.
- // Asserts to make sure that we are setting all of the combination vars.
-#ifdef _DEBUG
- bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS;
- Assert( bAllDynamicVarsDefined );
-#endif // _DEBUG
- return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0;
- }
-};
-#define shaderDynamicTest_example_model_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0
+#include "shaderlib/cshader.h" +class example_model_ps20b_Static_Index +{ +private: + int m_nCONVERT_TO_SRGB; +#ifdef _DEBUG + bool m_bCONVERT_TO_SRGB; +#endif +public: + void SetCONVERT_TO_SRGB( int i ) + { + Assert( i >= 0 && i <= 0 ); + m_nCONVERT_TO_SRGB = i; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } + void SetCONVERT_TO_SRGB( bool i ) + { + m_nCONVERT_TO_SRGB = i ? 1 : 0; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } +private: + int m_nFLASHLIGHT; +#ifdef _DEBUG + bool m_bFLASHLIGHT; +#endif +public: + void SetFLASHLIGHT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nFLASHLIGHT = i; +#ifdef _DEBUG + m_bFLASHLIGHT = true; +#endif + } + void SetFLASHLIGHT( bool i ) + { + m_nFLASHLIGHT = i ? 1 : 0; +#ifdef _DEBUG + m_bFLASHLIGHT = true; +#endif + } +private: + int m_nFLASHLIGHTDEPTHFILTERMODE; +#ifdef _DEBUG + bool m_bFLASHLIGHTDEPTHFILTERMODE; +#endif +public: + void SetFLASHLIGHTDEPTHFILTERMODE( int i ) + { + Assert( i >= 0 && i <= 2 ); + m_nFLASHLIGHTDEPTHFILTERMODE = i; +#ifdef _DEBUG + m_bFLASHLIGHTDEPTHFILTERMODE = true; +#endif + } + void SetFLASHLIGHTDEPTHFILTERMODE( bool i ) + { + m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0; +#ifdef _DEBUG + m_bFLASHLIGHTDEPTHFILTERMODE = true; +#endif + } +public: + example_model_ps20b_Static_Index( ) + { +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = false; +#endif // _DEBUG + m_nCONVERT_TO_SRGB = 0; +#ifdef _DEBUG + m_bFLASHLIGHT = false; +#endif // _DEBUG + m_nFLASHLIGHT = 0; +#ifdef _DEBUG + m_bFLASHLIGHTDEPTHFILTERMODE = false; +#endif // _DEBUG + m_nFLASHLIGHTDEPTHFILTERMODE = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bFLASHLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nFLASHLIGHT ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0; + } +}; +#define shaderStaticTest_example_model_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0 +class example_model_ps20b_Dynamic_Index +{ +private: + int m_nWRITEWATERFOGTODESTALPHA; +#ifdef _DEBUG + bool m_bWRITEWATERFOGTODESTALPHA; +#endif +public: + void SetWRITEWATERFOGTODESTALPHA( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nWRITEWATERFOGTODESTALPHA = i; +#ifdef _DEBUG + m_bWRITEWATERFOGTODESTALPHA = true; +#endif + } + void SetWRITEWATERFOGTODESTALPHA( bool i ) + { + m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; +#ifdef _DEBUG + m_bWRITEWATERFOGTODESTALPHA = true; +#endif + } +private: + int m_nPIXELFOGTYPE; +#ifdef _DEBUG + bool m_bPIXELFOGTYPE; +#endif +public: + void SetPIXELFOGTYPE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nPIXELFOGTYPE = i; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } + void SetPIXELFOGTYPE( bool i ) + { + m_nPIXELFOGTYPE = i ? 1 : 0; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } +private: + int m_nNUM_LIGHTS; +#ifdef _DEBUG + bool m_bNUM_LIGHTS; +#endif +public: + void SetNUM_LIGHTS( int i ) + { + Assert( i >= 0 && i <= 4 ); + m_nNUM_LIGHTS = i; +#ifdef _DEBUG + m_bNUM_LIGHTS = true; +#endif + } + void SetNUM_LIGHTS( bool i ) + { + m_nNUM_LIGHTS = i ? 1 : 0; +#ifdef _DEBUG + m_bNUM_LIGHTS = true; +#endif + } +private: + int m_nWRITE_DEPTH_TO_DESTALPHA; +#ifdef _DEBUG + bool m_bWRITE_DEPTH_TO_DESTALPHA; +#endif +public: + void SetWRITE_DEPTH_TO_DESTALPHA( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nWRITE_DEPTH_TO_DESTALPHA = i; +#ifdef _DEBUG + m_bWRITE_DEPTH_TO_DESTALPHA = true; +#endif + } + void SetWRITE_DEPTH_TO_DESTALPHA( bool i ) + { + m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0; +#ifdef _DEBUG + m_bWRITE_DEPTH_TO_DESTALPHA = true; +#endif + } +private: + int m_nFLASHLIGHTSHADOWS; +#ifdef _DEBUG + bool m_bFLASHLIGHTSHADOWS; +#endif +public: + void SetFLASHLIGHTSHADOWS( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nFLASHLIGHTSHADOWS = i; +#ifdef _DEBUG + m_bFLASHLIGHTSHADOWS = true; +#endif + } + void SetFLASHLIGHTSHADOWS( bool i ) + { + m_nFLASHLIGHTSHADOWS = i ? 1 : 0; +#ifdef _DEBUG + m_bFLASHLIGHTSHADOWS = true; +#endif + } +public: + example_model_ps20b_Dynamic_Index() + { +#ifdef _DEBUG + m_bWRITEWATERFOGTODESTALPHA = false; +#endif // _DEBUG + m_nWRITEWATERFOGTODESTALPHA = 0; +#ifdef _DEBUG + m_bPIXELFOGTYPE = false; +#endif // _DEBUG + m_nPIXELFOGTYPE = 0; +#ifdef _DEBUG + m_bNUM_LIGHTS = false; +#endif // _DEBUG + m_nNUM_LIGHTS = 0; +#ifdef _DEBUG + m_bWRITE_DEPTH_TO_DESTALPHA = false; +#endif // _DEBUG + m_nWRITE_DEPTH_TO_DESTALPHA = 0; +#ifdef _DEBUG + m_bFLASHLIGHTSHADOWS = false; +#endif // _DEBUG + m_nFLASHLIGHTSHADOWS = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0; + } +}; +#define shaderDynamicTest_example_model_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0 |