diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/mp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc b/mp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc index 591af10a..169870ee 100644 --- a/mp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc +++ b/mp/src/materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc @@ -1,60 +1,60 @@ -#include "shaderlib/cshader.h"
-class sdk_bloom_ps20b_Static_Index
-{
-private:
- int m_nCONVERT_TO_SRGB;
-#ifdef _DEBUG
- bool m_bCONVERT_TO_SRGB;
-#endif
-public:
- void SetCONVERT_TO_SRGB( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nCONVERT_TO_SRGB = i;
-#ifdef _DEBUG
- m_bCONVERT_TO_SRGB = true;
-#endif
- }
- void SetCONVERT_TO_SRGB( bool i )
- {
- m_nCONVERT_TO_SRGB = i ? 1 : 0;
-#ifdef _DEBUG
- m_bCONVERT_TO_SRGB = true;
-#endif
- }
-public:
- sdk_bloom_ps20b_Static_Index( )
- {
-#ifdef _DEBUG
- m_bCONVERT_TO_SRGB = true;
-#endif // _DEBUG
- m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
- }
- int GetIndex()
- {
- // Asserts to make sure that we aren't using any skipped combinations.
- // Asserts to make sure that we are setting all of the combination vars.
-#ifdef _DEBUG
- bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB;
- Assert( bAllStaticVarsDefined );
-#endif // _DEBUG
- return ( 1 * m_nCONVERT_TO_SRGB ) + 0;
- }
-};
-#define shaderStaticTest_sdk_bloom_ps20b 0
-class sdk_bloom_ps20b_Dynamic_Index
-{
-public:
- sdk_bloom_ps20b_Dynamic_Index()
- {
- }
- int GetIndex()
- {
- // Asserts to make sure that we aren't using any skipped combinations.
- // Asserts to make sure that we are setting all of the combination vars.
-#ifdef _DEBUG
-#endif // _DEBUG
- return 0;
- }
-};
-#define shaderDynamicTest_sdk_bloom_ps20b 0
+#include "shaderlib/cshader.h" +class sdk_bloom_ps20b_Static_Index +{ +private: + int m_nCONVERT_TO_SRGB; +#ifdef _DEBUG + bool m_bCONVERT_TO_SRGB; +#endif +public: + void SetCONVERT_TO_SRGB( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCONVERT_TO_SRGB = i; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } + void SetCONVERT_TO_SRGB( bool i ) + { + m_nCONVERT_TO_SRGB = i ? 1 : 0; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } +public: + sdk_bloom_ps20b_Static_Index( ) + { +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif // _DEBUG + m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nCONVERT_TO_SRGB ) + 0; + } +}; +#define shaderStaticTest_sdk_bloom_ps20b 0 +class sdk_bloom_ps20b_Dynamic_Index +{ +public: + sdk_bloom_ps20b_Dynamic_Index() + { + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG +#endif // _DEBUG + return 0; + } +}; +#define shaderDynamicTest_sdk_bloom_ps20b 0 |