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Diffstat (limited to 'mp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h')
-rw-r--r--mp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h b/mp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h
new file mode 100644
index 00000000..daf7c124
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.h
@@ -0,0 +1,54 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef EYES_DX8_DX9_HELPER_H
+#define EYES_DX8_DX9_HELPER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <string.h>
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseVSShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+
+//-----------------------------------------------------------------------------
+// Init params/ init/ draw methods
+//-----------------------------------------------------------------------------
+struct Eyes_DX8_DX9_Vars_t
+{
+ Eyes_DX8_DX9_Vars_t() { memset( this, 0xFF, sizeof(Eyes_DX8_DX9_Vars_t) ); }
+
+ int m_nBaseTexture;
+ int m_nFrame;
+ int m_nIris;
+ int m_nIrisFrame;
+ int m_nGlint;
+ int m_nEyeOrigin;
+ int m_nEyeUp;
+ int m_nIrisU;
+ int m_nIrisV;
+ int m_nGlintU;
+ int m_nGlintV;
+ int m_nDilation;
+ int m_nIntro;
+ int m_nEntityOrigin;
+ int m_nWarpParam;
+};
+
+void InitParamsEyes_DX8_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, Eyes_DX8_DX9_Vars_t &info );
+void InitEyes_DX8_DX9( CBaseVSShader *pShader, IMaterialVar** params, Eyes_DX8_DX9_Vars_t &info );
+void DrawEyes_DX8_DX9( bool bDX9, CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
+ IShaderShadow* pShaderShadow, Eyes_DX8_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
+
+#endif // EYES_DX8_DX9_HELPER_H