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-rw-r--r--mp/src/materialsystem/stdshaders/eyeball.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/eyeball.cpp b/mp/src/materialsystem/stdshaders/eyeball.cpp
new file mode 100644
index 00000000..7113585d
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/eyeball.cpp
@@ -0,0 +1,37 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Eyeball shader
+//
+//=============================================================================//
+
+#include "BaseVSShader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+BEGIN_VS_SHADER( Eyeball, "Help for EyeBall" )
+
+ BEGIN_SHADER_PARAMS
+ SHADER_PARAM_OVERRIDE( BASETEXTURE, SHADER_PARAM_TYPE_TEXTURE, "models/alyx/pupil_l", "iris texture", 0 )
+ SHADER_PARAM_OVERRIDE( BASETEXTURETRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "unused", SHADER_PARAM_NOT_EDITABLE )
+ END_SHADER_PARAMS
+
+ SHADER_INIT_PARAMS()
+ {
+ }
+
+ SHADER_FALLBACK
+ {
+ // This should be a dead shader...
+ return "Wireframe";
+ }
+
+ SHADER_INIT
+ {
+ }
+
+ SHADER_DRAW
+ {
+ }
+
+END_SHADER