diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/dx8fallbacks.cpp')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/dx8fallbacks.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp b/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp index 9ee2659c..a847ef38 100644 --- a/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp +++ b/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp @@ -1,11 +1,11 @@ -#include "BaseVSShader.h"
-
-// This one isn't supported on dx8
-DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe )
-
-DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 )
-DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 )
-
-// FIXME: These aren't supported on dx8, but need to be.
-DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint )
-DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )
+#include "BaseVSShader.h" + +// This one isn't supported on dx8 +DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe ) + +DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 ) +DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 ) + +// FIXME: These aren't supported on dx8, but need to be. +DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint ) +DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock ) |