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Diffstat (limited to 'mp/src/materialsystem/stdshaders/dx8fallbacks.cpp')
-rw-r--r--mp/src/materialsystem/stdshaders/dx8fallbacks.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp b/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp
index 9ee2659c..a847ef38 100644
--- a/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp
+++ b/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp
@@ -1,11 +1,11 @@
-#include "BaseVSShader.h"
-
-// This one isn't supported on dx8
-DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe )
-
-DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 )
-DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 )
-
-// FIXME: These aren't supported on dx8, but need to be.
-DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint )
-DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )
+#include "BaseVSShader.h"
+
+// This one isn't supported on dx8
+DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe )
+
+DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 )
+DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 )
+
+// FIXME: These aren't supported on dx8, but need to be.
+DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint )
+DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )