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-rw-r--r--mp/src/materialsystem/stdshaders/dx8fallbacks.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp b/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp
new file mode 100644
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+++ b/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp
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+#include "BaseVSShader.h"
+
+// This one isn't supported on dx8
+DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe )
+
+DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 )
+DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 )
+
+// FIXME: These aren't supported on dx8, but need to be.
+DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint )
+DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )