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Diffstat (limited to 'mp/src/materialsystem/stdshaders/detail_vs11.vsh')
-rw-r--r--mp/src/materialsystem/stdshaders/detail_vs11.vsh56
1 files changed, 56 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/detail_vs11.vsh b/mp/src/materialsystem/stdshaders/detail_vs11.vsh
new file mode 100644
index 00000000..28dee2fd
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/detail_vs11.vsh
@@ -0,0 +1,56 @@
+vs.1.1
+
+# DYNAMIC: "DOWATERFOG" "0..1"
+
+#include "macros.vsh"
+
+;------------------------------------------------------------------------------
+; Vertex blending
+;------------------------------------------------------------------------------
+&AllocateRegister( \$worldPos );
+dp4 $worldPos.x, $vPos, $cModel0
+dp4 $worldPos.y, $vPos, $cModel1
+dp4 $worldPos.z, $vPos, $cModel2
+mov $worldPos.w, $cOne
+
+
+;------------------------------------------------------------------------------
+; Transform the position from world to proj space
+;------------------------------------------------------------------------------
+&AllocateRegister( \$projPos );
+dp4 $projPos.x, $vPos, $cModelViewProj0
+dp4 $projPos.y, $vPos, $cModelViewProj1
+dp4 $projPos.z, $vPos, $cModelViewProj2
+dp4 $projPos.w, $vPos, $cModelViewProj3
+mov oPos, $projPos
+
+
+;------------------------------------------------------------------------------
+; Fog
+;------------------------------------------------------------------------------
+&CalcFog( $worldPos, $projPos );
+&FreeRegister( \$worldPos );
+
+
+;------------------------------------------------------------------------------
+; Texture coordinates
+;------------------------------------------------------------------------------
+mov oT0.xy, $vTexCoord0.xy
+
+; special case perspective correct texture projection so that the texture fits exactly on the screen
+mul $projPos.y, $projPos.y, $SHADER_SPECIFIC_CONST_0.w
+add $projPos.xy, $projPos.xy, $projPos.w
+mul $projPos.xy, $projPos.xy, $cHalf
+mul $projPos.xy, $projPos.xy, $SHADER_SPECIFIC_CONST_0.xy
+mad $projPos.xy, $projPos.w, $SHADER_SPECIFIC_CONST_1.xy, $projPos.xy
+
+mov oT1.xy, $projPos.xy
+mov oT1.z, $projPos.w
+mov oT1.w, $projPos.w
+
+&FreeRegister( \$projPos );
+
+;------------------------------------------------------------------------------
+; Modulation color
+;------------------------------------------------------------------------------
+mov oD0, $vColor