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-rw-r--r--mp/src/materialsystem/stdshaders/detail.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/detail.cpp b/mp/src/materialsystem/stdshaders/detail.cpp
new file mode 100644
index 00000000..956bf518
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/detail.cpp
@@ -0,0 +1,37 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#include "BaseVSShader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+BEGIN_VS_SHADER( Detail, "Help for Detail" )
+
+ BEGIN_SHADER_PARAMS
+ END_SHADER_PARAMS
+
+ SHADER_INIT_PARAMS()
+ {
+ SET_FLAGS( MATERIAL_VAR_TRANSLUCENT );
+ }
+
+ SHADER_FALLBACK
+ {
+ return "UnlitGeneric";
+ }
+
+ SHADER_INIT
+ {
+ }
+
+ SHADER_DRAW
+ {
+ }
+
+END_SHADER
+