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Diffstat (limited to 'mp/src/materialsystem/stdshaders/debugmrttexture_ps2x.fxc')
-rw-r--r--mp/src/materialsystem/stdshaders/debugmrttexture_ps2x.fxc26
1 files changed, 26 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/debugmrttexture_ps2x.fxc b/mp/src/materialsystem/stdshaders/debugmrttexture_ps2x.fxc
new file mode 100644
index 00000000..7764e529
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/debugmrttexture_ps2x.fxc
@@ -0,0 +1,26 @@
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+// STATIC: "MRTINDEX" "0..1"
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+struct PS_INPUT
+{
+ float2 baseTexCoord : TEXCOORD0;
+};
+
+sampler BaseTextureSampler1 : register( s0 );
+sampler BaseTextureSampler2 : register( s1 );
+
+float4 main( PS_INPUT i ) : COLOR
+{
+#if MRTINDEX == 0
+ float4 result = tex2D( BaseTextureSampler1, i.baseTexCoord );
+#else
+ float4 result = tex2D( BaseTextureSampler2, i.baseTexCoord );
+#endif
+
+ return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}
+