diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/cable_dx6.cpp')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/cable_dx6.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/cable_dx6.cpp b/mp/src/materialsystem/stdshaders/cable_dx6.cpp new file mode 100644 index 00000000..9b11551f --- /dev/null +++ b/mp/src/materialsystem/stdshaders/cable_dx6.cpp @@ -0,0 +1,62 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "shaderlib/cshader.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DEFINE_FALLBACK_SHADER( Cable, Cable_DX6 ) + +BEGIN_SHADER( Cable_DX6, + "Help for Cable_DX6" ) + + BEGIN_SHADER_PARAMS + SHADER_PARAM( MINLIGHT, SHADER_PARAM_TYPE_FLOAT, "0.25", "Minimum amount of light (0-1 value)" ) + SHADER_PARAM( MAXLIGHT, SHADER_PARAM_TYPE_FLOAT, "0.25", "Maximum amount of light" ) + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + } + + SHADER_INIT + { + LoadTexture( BASETEXTURE ); + } + + int GetDrawFlagsPass1(IMaterialVar** params ) + { + int flags = SHADER_DRAW_POSITION; + if (IS_FLAG_SET(MATERIAL_VAR_VERTEXCOLOR)) + flags |= SHADER_DRAW_COLOR; + flags |= SHADER_DRAW_TEXCOORD0; + return flags; + } + + SHADER_DRAW + { + SHADOW_STATE + { + pShaderShadow->EnableConstantColor( true ); + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + SetNormalBlendingShadowState( BASETEXTURE, true ); + pShaderShadow->DrawFlags( GetDrawFlagsPass1(params) ); + FogToFogColor(); + } + DYNAMIC_STATE + { + BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME ); + SetFixedFunctionTextureTransform( MATERIAL_TEXTURE0, BASETEXTURETRANSFORM ); + Vector min, max; + params[MINLIGHT]->GetVecValue( &min.x, 3 ); + params[MAXLIGHT]->GetVecValue( &max.x, 3 ); + Vector avg = ( min + max ) * 0.5f; + pShaderAPI->Color3fv( &avg.x ); + } + Draw( ); + } +END_SHADER |