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path: root/mp/src/materialsystem/stdshaders/WorldVertexTransition_BlendBase2.psh
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/WorldVertexTransition_BlendBase2.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/WorldVertexTransition_BlendBase2.psh16
1 files changed, 16 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/WorldVertexTransition_BlendBase2.psh b/mp/src/materialsystem/stdshaders/WorldVertexTransition_BlendBase2.psh
new file mode 100644
index 00000000..d4a5c623
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/WorldVertexTransition_BlendBase2.psh
@@ -0,0 +1,16 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+tex t0
+tex t1
+mul r0.rgb, t1, t0 ; fold in lightmap (color)
++mov r0.a, v0.a ; fold in lightmap (alpha)
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+