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path: root/mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh25
1 files changed, 25 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh b/mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh
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index 00000000..033730bb
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh
@@ -0,0 +1,25 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+def c1, 1.0f, 1.0f, 1.0f, 1.0f
+
+tex t0
+tex t1
+tex t2
+
+mov_x2_sat r0.rgb, t0 + ; r0 = sat( t0 * 2 )
+mul r0.a, t0.a, v0.a ; Grab alpha from vertex color
+
+lrp_sat r0.rgb, t2.a, r0, c1 ; r0 = B*Da + (1-Da)
+
+mul r0.rgb, r0, t2 ; modulate by detail color
+mul r0.rgb, r0, v0 ; modulate by vertex color
+mul r0.rgb, t1, r0 ; fold in lightmap (color only)
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)