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-rw-r--r--mp/src/materialsystem/stdshaders/Water_ps14.psh192
1 files changed, 96 insertions, 96 deletions
diff --git a/mp/src/materialsystem/stdshaders/Water_ps14.psh b/mp/src/materialsystem/stdshaders/Water_ps14.psh
index e9daecd1..55e6b0ce 100644
--- a/mp/src/materialsystem/stdshaders/Water_ps14.psh
+++ b/mp/src/materialsystem/stdshaders/Water_ps14.psh
@@ -1,96 +1,96 @@
-; STATIC: "REFLECT" "0..1"
-; STATIC: "REFRACT" "0..1"
-ps.1.4
-; T2 - refraction
-; T3 - normal map
-; T4 - reflection
-; TC0 - normal map coords
-; TC1 - proj tex coords (reflection)
-; TC2 - proj tex coords (refraction)
-; TC3 - tangent space view vec
-; TC4 - displacement scale
-
-; sample normal map
-texld r3, t0
-
-#if REFLECT
-; reflection coords
-texcrd r4.xy, t1_dw.xyw
-#endif
-#if REFRACT
-; refraction coords
-texcrd r2.xy, t2_dw.xyw
-#endif
-; tangent space eye vector
-texld r1, t5 ; <---- Normalizing CUBE MAP here!!!
-; reflection/refraction scale (x,y)
-texcrd r0.xyz, t4.xyz
-
-; perturb coords by constant displacement
-; and by normal map alpha (which has 1/(2**miplevel in it)
-mul r0.rg, r0, r3.a
-#if REFLECT
-mad r4.rg, r3_bx2, r0.x, r4
-#endif
-
-#if REFRACT
-mad r2.rg, r3_bx2, r0.y, r2
-#endif
-
-; stuff something into z so that texld will deal
-#if REFLECT
-mov r4.b, c5
-#endif
-#if REFRACT
-mov r2.b, c5
-#endif
-
-phase
-
-#if REFLECT
-; reflection
-texld r4, r4
-#endif
-#if REFRACT
-; refraction
-texld r2, r2
-#endif
-
-#if REFLECT
-; N.V
-dp3_sat r1.a, r3_bx2, r1_bx2
-#endif
-
-#if REFRACT
-; tint refraction
-mul r2.rgb, r2, c1
-#endif
-
-#if REFLECT
-; tint reflction
-mul r4.rgb, r4, c4
-
-; (1-N.V) ^ 5
-+mul r0.a, 1-r1.a, 1-r1.a
-mul r0.a, r0.a, r0.a
-mul_sat r0.a, r0.a, 1-r1.a
-#endif
-
-#if !REFLECT && !REFRACT
-; This is wrong!!!!
-mov r0.rgba, c0
-#endif
-
-#if !REFLECT && REFRACT
-mov r0.rgba, r2
-#endif
-
-#if REFLECT && !REFRACT
-mov r0.rgba, r4
-#endif
-
-#if REFLECT && REFRACT
-; reflection * fresnel + refraction * ( 1 - fresnel )
-lrp r0.rgba, r0.a, r4, r2
-#endif
-
+; STATIC: "REFLECT" "0..1"
+; STATIC: "REFRACT" "0..1"
+ps.1.4
+; T2 - refraction
+; T3 - normal map
+; T4 - reflection
+; TC0 - normal map coords
+; TC1 - proj tex coords (reflection)
+; TC2 - proj tex coords (refraction)
+; TC3 - tangent space view vec
+; TC4 - displacement scale
+
+; sample normal map
+texld r3, t0
+
+#if REFLECT
+; reflection coords
+texcrd r4.xy, t1_dw.xyw
+#endif
+#if REFRACT
+; refraction coords
+texcrd r2.xy, t2_dw.xyw
+#endif
+; tangent space eye vector
+texld r1, t5 ; <---- Normalizing CUBE MAP here!!!
+; reflection/refraction scale (x,y)
+texcrd r0.xyz, t4.xyz
+
+; perturb coords by constant displacement
+; and by normal map alpha (which has 1/(2**miplevel in it)
+mul r0.rg, r0, r3.a
+#if REFLECT
+mad r4.rg, r3_bx2, r0.x, r4
+#endif
+
+#if REFRACT
+mad r2.rg, r3_bx2, r0.y, r2
+#endif
+
+; stuff something into z so that texld will deal
+#if REFLECT
+mov r4.b, c5
+#endif
+#if REFRACT
+mov r2.b, c5
+#endif
+
+phase
+
+#if REFLECT
+; reflection
+texld r4, r4
+#endif
+#if REFRACT
+; refraction
+texld r2, r2
+#endif
+
+#if REFLECT
+; N.V
+dp3_sat r1.a, r3_bx2, r1_bx2
+#endif
+
+#if REFRACT
+; tint refraction
+mul r2.rgb, r2, c1
+#endif
+
+#if REFLECT
+; tint reflction
+mul r4.rgb, r4, c4
+
+; (1-N.V) ^ 5
++mul r0.a, 1-r1.a, 1-r1.a
+mul r0.a, r0.a, r0.a
+mul_sat r0.a, r0.a, 1-r1.a
+#endif
+
+#if !REFLECT && !REFRACT
+; This is wrong!!!!
+mov r0.rgba, c0
+#endif
+
+#if !REFLECT && REFRACT
+mov r0.rgba, r2
+#endif
+
+#if REFLECT && !REFRACT
+mov r0.rgba, r4
+#endif
+
+#if REFLECT && REFRACT
+; reflection * fresnel + refraction * ( 1 - fresnel )
+lrp r0.rgba, r0.a, r4, r2
+#endif
+