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path: root/mp/src/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc')
-rw-r--r--mp/src/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc20
1 files changed, 20 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc b/mp/src/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
new file mode 100644
index 00000000..f46a7617
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
@@ -0,0 +1,20 @@
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+struct PS_INPUT
+{
+ float2 texCoord0 : TEXCOORD0;
+ float2 texCoord1 : TEXCOORD3;
+};
+
+sampler BaseTextureSampler : register( s0 );
+sampler DetailTextureSampler : register( s3 );
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ // Sample frames from texture 0
+ float4 base= tex2D( BaseTextureSampler, i.texCoord0 );
+ float4 detail=tex2D( DetailTextureSampler, i.texCoord1 );
+
+ return float4(base.rgb, base.a * detail.a);
+}