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-rw-r--r--mp/src/materialsystem/stdshaders/UnlitGeneric_EnvMap.psh17
1 files changed, 17 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/UnlitGeneric_EnvMap.psh b/mp/src/materialsystem/stdshaders/UnlitGeneric_EnvMap.psh
new file mode 100644
index 00000000..9116997f
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/UnlitGeneric_EnvMap.psh
@@ -0,0 +1,17 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c2 - envmaptint
+;------------------------------------------------------------------------------
+
+tex t0 ; base color
+tex t1 ; cube map
+
+mul r1, c2, t1
+mad r0.rgb, t0, v0, r1
++ mul r0.a, t0, v0