aboutsummaryrefslogtreecommitdiff
path: root/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh25
1 files changed, 25 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh b/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh
new file mode 100644
index 00000000..dab6efbb
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh
@@ -0,0 +1,25 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c2 - envmaptint
+;------------------------------------------------------------------------------
+
+tex t0 ; base color
+tex t1 ; cube map
+tex t3 ; detail texture
+
+; version 1: applies the mod2x *after* environment map
+;mul r1, c2, t1
+;mad r0.rgb, t0, v0, r1
+;+ mul r0.a, t0, v0
+;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
+
+; version 2: applies the mod2x *before* environment map
+mul r0, t0, v0 ; Base times modulation color
+mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
+mad r0.rgb, c2, t1, r0 ; add in tinted envmap