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path: root/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh58
1 files changed, 29 insertions, 29 deletions
diff --git a/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh b/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh
index 69693331..7d234bb3 100644
--- a/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh
+++ b/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh
@@ -1,29 +1,29 @@
-ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-; c2 - envmaptint
-;------------------------------------------------------------------------------
-
-tex t0 ; base color
-tex t1 ; cube map
-tex t2 ; envmap mask
-tex t3 ; detail texture
-
-; version 1: applies the mod2x *after* environment map
-;mul r0.rgb, t1, 1-t2.a ; can't use mad cause can't use 3 texture registers
-;mul r0.rgb, c2, r0 ; apply the envmaptint
-;mad r0.rgb, t0, v0, r0
-;+ mul r0.a, t0, v0
-;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
-
-; version 2: applies the mod2x *before* environment map
-mul r0, t0, v0 ; Base times modulation color
-mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
-mul r1, t1, 1-t2.a ; Have to invert the alpha for basealpha (feh!)
-mul r1, c2, r1 ; apply the envmaptint
-add r0.rgb, r0, r1 ; add in the envmap
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c2 - envmaptint
+;------------------------------------------------------------------------------
+
+tex t0 ; base color
+tex t1 ; cube map
+tex t2 ; envmap mask
+tex t3 ; detail texture
+
+; version 1: applies the mod2x *after* environment map
+;mul r0.rgb, t1, 1-t2.a ; can't use mad cause can't use 3 texture registers
+;mul r0.rgb, c2, r0 ; apply the envmaptint
+;mad r0.rgb, t0, v0, r0
+;+ mul r0.a, t0, v0
+;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
+
+; version 2: applies the mod2x *before* environment map
+mul r0, t0, v0 ; Base times modulation color
+mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
+mul r1, t1, 1-t2.a ; Have to invert the alpha for basealpha (feh!)
+mul r1, c2, r1 ; apply the envmaptint
+add r0.rgb, r0, r1 ; add in the envmap