diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh b/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh index 69693331..7d234bb3 100644 --- a/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh +++ b/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh @@ -1,29 +1,29 @@ -ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-; c2 - envmaptint
-;------------------------------------------------------------------------------
-
-tex t0 ; base color
-tex t1 ; cube map
-tex t2 ; envmap mask
-tex t3 ; detail texture
-
-; version 1: applies the mod2x *after* environment map
-;mul r0.rgb, t1, 1-t2.a ; can't use mad cause can't use 3 texture registers
-;mul r0.rgb, c2, r0 ; apply the envmaptint
-;mad r0.rgb, t0, v0, r0
-;+ mul r0.a, t0, v0
-;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
-
-; version 2: applies the mod2x *before* environment map
-mul r0, t0, v0 ; Base times modulation color
-mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
-mul r1, t1, 1-t2.a ; Have to invert the alpha for basealpha (feh!)
-mul r1, c2, r1 ; apply the envmaptint
-add r0.rgb, r0, r1 ; add in the envmap
+ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +; c2 - envmaptint +;------------------------------------------------------------------------------ + +tex t0 ; base color +tex t1 ; cube map +tex t2 ; envmap mask +tex t3 ; detail texture + +; version 1: applies the mod2x *after* environment map +;mul r0.rgb, t1, 1-t2.a ; can't use mad cause can't use 3 texture registers +;mul r0.rgb, c2, r0 ; apply the envmaptint +;mad r0.rgb, t0, v0, r0 +;+ mul r0.a, t0, v0 +;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture + +; version 2: applies the mod2x *before* environment map +mul r0, t0, v0 ; Base times modulation color +mul_x2 r0.rgb, r0, t3 ; mod2x detail texture +mul r1, t1, 1-t2.a ; Have to invert the alpha for basealpha (feh!) +mul r1, c2, r1 ; apply the envmaptint +add r0.rgb, r0, r1 ; add in the envmap |