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path: root/mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh24
1 files changed, 24 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh b/mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh
new file mode 100644
index 00000000..ee59d663
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh
@@ -0,0 +1,24 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c1 - self-illum tint
+; c2 - envmap tint
+;------------------------------------------------------------------------------
+
+tex t1
+tex t2
+tex t3
+
+mov r0.rgb, v0 ; vertex color
+mul r1, t2, t3 ; envmap * envmapmask
+
+mad r0.rgb, r1, c2, r0 + ; + envmap * envmapmask * envmaptint (color only)
+mul r0.a, v0.a, r1.a ; alpha = vertex alpha * envmap alpha * envmapmask alpha
+
+mul r0.rgb, t1, r0 ; fold in lightmap (color only)
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)