diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/LightmappedGeneric_LightingOnly.vsh')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/LightmappedGeneric_LightingOnly.vsh | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/LightmappedGeneric_LightingOnly.vsh b/mp/src/materialsystem/stdshaders/LightmappedGeneric_LightingOnly.vsh new file mode 100644 index 00000000..5f740f86 --- /dev/null +++ b/mp/src/materialsystem/stdshaders/LightmappedGeneric_LightingOnly.vsh @@ -0,0 +1,45 @@ +vs.1.1 + +# DYNAMIC: "DOWATERFOG" "0..1" + +#include "macros.vsh" + +;------------------------------------------------------------------------------ +; $SHADER_SPECIFIC_CONST_0-$SHADER_SPECIFIC_CONST_1 = Base texture transform +; $SHADER_SPECIFIC_CONST_2-$SHADER_SPECIFIC_CONST_3 = Mask texture transform +; $SHADER_SPECIFIC_CONST_4 = Modulation color +;------------------------------------------------------------------------------ + +&AllocateRegister( \$projPos ); + +; Transform position from object to projection space +dp4 $projPos.x, $vPos, $cModelViewProj0 +dp4 $projPos.y, $vPos, $cModelViewProj1 +dp4 $projPos.z, $vPos, $cModelViewProj2 +dp4 $projPos.w, $vPos, $cModelViewProj3 + +mov oPos, $projPos + +;------------------------------------------------------------------------------ +; Fog +;------------------------------------------------------------------------------ + +alloc $worldPos +if( $DOWATERFOG == 1 ) +{ + ; Get the worldpos z component only since that's all we need for height fog + dp4 $worldPos.z, $vPos, $cModel2 +} +&CalcFog( $worldPos, $projPos ); +free $worldPos + +&FreeRegister( \$projPos ); + +; YUCK! This is to make texcoords continuous for mat_softwaretl +mov oT0, $cZero +; Texture coordinates +mov oT1, $vTexCoord1 + +mov oD0, $cOne + + |