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path: root/mp/src/materialsystem/stdshaders/LightmappedGeneric_EnvMapNoTexture.psh
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/LightmappedGeneric_EnvMapNoTexture.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/LightmappedGeneric_EnvMapNoTexture.psh21
1 files changed, 21 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/LightmappedGeneric_EnvMapNoTexture.psh b/mp/src/materialsystem/stdshaders/LightmappedGeneric_EnvMapNoTexture.psh
new file mode 100644
index 00000000..919da94c
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/LightmappedGeneric_EnvMapNoTexture.psh
@@ -0,0 +1,21 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c1 - self-illum tint
+; c2 - envmap tint
+;------------------------------------------------------------------------------
+
+tex t1
+tex t2
+
+mov r0.rgb, v0 + ; vertex color
+mul r0.a, v0.a, t2.a ; vertex alpha * envmap alpha
+
+mad r0.rgb, t2, c2, r0 ; + envmap * envmaptint (color only)
+mul r0.rgb, t1, r0 ; fold in lightmap (color only)
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)