aboutsummaryrefslogtreecommitdiff
path: root/mp/src/materialsystem/stdshaders/LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/materialsystem/stdshaders/LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh')
-rw-r--r--mp/src/materialsystem/stdshaders/LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh57
1 files changed, 57 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh b/mp/src/materialsystem/stdshaders/LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh
new file mode 100644
index 00000000..7773d335
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh
@@ -0,0 +1,57 @@
+vs.1.1
+
+# DYNAMIC: "DOWATERFOG" "0..1"
+
+#include "macros.vsh"
+
+;------------------------------------------------------------------------------
+; Vertex blending
+;------------------------------------------------------------------------------
+
+&AllocateRegister( \$projPos );
+
+; Transform position from object to projection space
+dp4 $projPos.x, $vPos, $cModelViewProj0
+dp4 $projPos.y, $vPos, $cModelViewProj1
+dp4 $projPos.z, $vPos, $cModelViewProj2
+dp4 $projPos.w, $vPos, $cModelViewProj3
+
+mov oPos, $projPos
+
+;------------------------------------------------------------------------------
+; Fog
+;------------------------------------------------------------------------------
+
+alloc $worldPos
+if( $DOWATERFOG == 1 )
+{
+ ; Get the worldpos z component only since that's all we need for height fog
+ dp4 $worldPos.z, $vPos, $cModel2
+}
+&CalcFog( $worldPos, $projPos );
+free $worldPos
+
+&FreeRegister( \$projPos );
+
+;------------------------------------------------------------------------------
+; Texture coordinates
+;------------------------------------------------------------------------------
+
+; Compute the texture coordinates given the offset between
+; each bumped lightmap
+&AllocateRegister( \$offset );
+mov $offset.xy, $vTexCoord2
+dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0
+dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1
+add oT1.xy, $offset, $vTexCoord1
+mad oT2.xy, $offset, $cTwo, $vTexCoord1
+alloc $three
+add $three, $cOne, $cTwo
+mad oT3.xy, $offset, $three, $vTexCoord1
+free $three
+dp4 oT4.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_2
+dp4 oT4.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_3
+dp4 oT5.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_4
+dp4 oT5.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_5
+
+&FreeRegister( \$offset );