diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/LightmappedGeneric_BaseTextureBlend.vsh')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/LightmappedGeneric_BaseTextureBlend.vsh | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/LightmappedGeneric_BaseTextureBlend.vsh b/mp/src/materialsystem/stdshaders/LightmappedGeneric_BaseTextureBlend.vsh new file mode 100644 index 00000000..8eea421f --- /dev/null +++ b/mp/src/materialsystem/stdshaders/LightmappedGeneric_BaseTextureBlend.vsh @@ -0,0 +1,43 @@ +vs.1.1 + +# DYNAMIC: "DOWATERFOG" "0..1" + +#include "macros.vsh" + +;------------------------------------------------------------------------------ +; Vertex blending +;------------------------------------------------------------------------------ + +&AllocateRegister( \$projPos ); + +dp4 $projPos.x, $vPos, $cModelViewProj0 +dp4 $projPos.y, $vPos, $cModelViewProj1 +dp4 $projPos.z, $vPos, $cModelViewProj2 +dp4 $projPos.w, $vPos, $cModelViewProj3 +mov oPos, $projPos + +alloc $worldPos +if( $DOWATERFOG == 1 ) +{ + ; Get the worldpos z component only since that's all we need for height fog + dp4 $worldPos.z, $vPos, $cModel2 +} +&CalcFog( $worldPos, $projPos ); +free $worldPos + +&FreeRegister( \$projPos ); + +;------------------------------------------------------------------------------ +; Texture coordinates +;------------------------------------------------------------------------------ + +dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0 +dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1 + +dp4 oT1.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_2 +dp4 oT1.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_3 + +mov oT2, $vTexCoord1 + +; Now the basetexture/basetexture2 blend uses vertex color, so send it into the psh. +mov oD0, $vColor |