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-rw-r--r--mp/src/materialsystem/stdshaders/LightmappedGeneric.psh30
1 files changed, 15 insertions, 15 deletions
diff --git a/mp/src/materialsystem/stdshaders/LightmappedGeneric.psh b/mp/src/materialsystem/stdshaders/LightmappedGeneric.psh
index a6794e7e..6ec78dda 100644
--- a/mp/src/materialsystem/stdshaders/LightmappedGeneric.psh
+++ b/mp/src/materialsystem/stdshaders/LightmappedGeneric.psh
@@ -1,15 +1,15 @@
-ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-;------------------------------------------------------------------------------
-
-tex t0
-tex t1
-mul r0, t0, v0 ; base times vertex color (with alpha)
-mul r0.rgb, t1, r0 ; fold in lightmap (color only)
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+tex t0
+tex t1
+mul r0, t0, v0 ; base times vertex color (with alpha)
+mul r0.rgb, t1, r0 ; fold in lightmap (color only)
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)