diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/DebugDrawEnvmapMask.cpp')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/DebugDrawEnvmapMask.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/DebugDrawEnvmapMask.cpp b/mp/src/materialsystem/stdshaders/DebugDrawEnvmapMask.cpp new file mode 100644 index 00000000..9f3c34bf --- /dev/null +++ b/mp/src/materialsystem/stdshaders/DebugDrawEnvmapMask.cpp @@ -0,0 +1,94 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#include "BaseVSShader.h" +#include "debugdrawenvmapmask_vs20.inc" +#include "debugdrawenvmapmask_ps20.inc" +#include "debugdrawenvmapmask_ps20b.inc" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +BEGIN_VS_SHADER_FLAGS( DebugDrawEnvmapMask, "Help for DebugDrawEnvmapMask", SHADER_NOT_EDITABLE ) + + BEGIN_SHADER_PARAMS + SHADER_PARAM( SHOWALPHA, SHADER_PARAM_TYPE_INTEGER, "0", "" ) + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + SET_FLAGS2( MATERIAL_VAR2_SUPPORTS_HW_SKINNING ); + } + + SHADER_INIT + { + } + + SHADER_FALLBACK + { + if( g_pHardwareConfig->GetDXSupportLevel() < 90 ) + { +// Assert( 0 ); + return "Wireframe"; + } + return 0; + } + + SHADER_DRAW + { + SHADOW_STATE + { + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + + // Set stream format (note that this shader supports compression) + unsigned int flags = VERTEX_POSITION | VERTEX_FORMAT_COMPRESSED; + int nTexCoordCount = 1; + int userDataSize = 0; + pShaderShadow->VertexShaderVertexFormat( flags, nTexCoordCount, NULL, userDataSize ); + + DECLARE_STATIC_VERTEX_SHADER( debugdrawenvmapmask_vs20 ); + SET_STATIC_VERTEX_SHADER( debugdrawenvmapmask_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_STATIC_PIXEL_SHADER( debugdrawenvmapmask_ps20b ); + SET_STATIC_PIXEL_SHADER( debugdrawenvmapmask_ps20b ); + } + else + { + DECLARE_STATIC_PIXEL_SHADER( debugdrawenvmapmask_ps20 ); + SET_STATIC_PIXEL_SHADER( debugdrawenvmapmask_ps20 ); + } + } + DYNAMIC_STATE + { + int numBones = s_pShaderAPI->GetCurrentNumBones(); + + DECLARE_DYNAMIC_VERTEX_SHADER( debugdrawenvmapmask_vs20 ); + SET_DYNAMIC_VERTEX_SHADER_COMBO( SKINNING, numBones > 0 ); + SET_DYNAMIC_VERTEX_SHADER_COMBO( COMPRESSED_VERTS, (int)vertexCompression ); + SET_DYNAMIC_VERTEX_SHADER( debugdrawenvmapmask_vs20 ); + + bool bShowAlpha = params[SHOWALPHA]->GetIntValue() ? true : false; + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_DYNAMIC_PIXEL_SHADER( debugdrawenvmapmask_ps20b ); + SET_DYNAMIC_PIXEL_SHADER_COMBO( SHOWALPHA, bShowAlpha ); + SET_DYNAMIC_PIXEL_SHADER( debugdrawenvmapmask_ps20b ); + } + else + { + DECLARE_DYNAMIC_PIXEL_SHADER( debugdrawenvmapmask_ps20 ); + SET_DYNAMIC_PIXEL_SHADER_COMBO( SHOWALPHA, bShowAlpha ); + SET_DYNAMIC_PIXEL_SHADER( debugdrawenvmapmask_ps20 ); + } + + BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME ); + SetVertexShaderTextureTransform( VERTEX_SHADER_SHADER_SPECIFIC_CONST_0, BASETEXTURETRANSFORM ); + } + Draw(); + } +END_SHADER |