diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/BaseVSShader.cpp')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/BaseVSShader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/materialsystem/stdshaders/BaseVSShader.cpp b/mp/src/materialsystem/stdshaders/BaseVSShader.cpp index 31c2e9b2..40e3934b 100644 --- a/mp/src/materialsystem/stdshaders/BaseVSShader.cpp +++ b/mp/src/materialsystem/stdshaders/BaseVSShader.cpp @@ -852,14 +852,14 @@ void CBaseVSShader::SetHWMorphVertexShaderState( int nDimConst, int nSubrectCons s_pShaderAPI->GetStandardTextureDimensions( &nMorphWidth, &nMorphHeight, TEXTURE_MORPH_ACCUMULATOR ); int nDim = s_pShaderAPI->GetIntRenderingParameter( INT_RENDERPARM_MORPH_ACCUMULATOR_4TUPLE_COUNT ); - float pMorphAccumSize[4] = { nMorphWidth, nMorphHeight, nDim, 0.0f }; + float pMorphAccumSize[4] = { (float)nMorphWidth, (float)nMorphHeight, (float)nDim, 0.0f }; s_pShaderAPI->SetVertexShaderConstant( nDimConst, pMorphAccumSize ); int nXOffset = s_pShaderAPI->GetIntRenderingParameter( INT_RENDERPARM_MORPH_ACCUMULATOR_X_OFFSET ); int nYOffset = s_pShaderAPI->GetIntRenderingParameter( INT_RENDERPARM_MORPH_ACCUMULATOR_Y_OFFSET ); int nWidth = s_pShaderAPI->GetIntRenderingParameter( INT_RENDERPARM_MORPH_ACCUMULATOR_SUBRECT_WIDTH ); int nHeight = s_pShaderAPI->GetIntRenderingParameter( INT_RENDERPARM_MORPH_ACCUMULATOR_SUBRECT_HEIGHT ); - float pMorphAccumSubrect[4] = { nXOffset, nYOffset, nWidth, nHeight }; + float pMorphAccumSubrect[4] = { (float)nXOffset, (float)nYOffset, (float)nWidth, (float)nHeight }; s_pShaderAPI->SetVertexShaderConstant( nSubrectConst, pMorphAccumSubrect ); s_pShaderAPI->BindStandardVertexTexture( morphSampler, TEXTURE_MORPH_ACCUMULATOR ); |