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path: root/mp/src/game/shared/voice_gamemgr.cpp
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Diffstat (limited to 'mp/src/game/shared/voice_gamemgr.cpp')
-rw-r--r--mp/src/game/shared/voice_gamemgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/shared/voice_gamemgr.cpp b/mp/src/game/shared/voice_gamemgr.cpp
index 15523859..79933896 100644
--- a/mp/src/game/shared/voice_gamemgr.cpp
+++ b/mp/src/game/shared/voice_gamemgr.cpp
@@ -37,7 +37,7 @@ ConVar voice_serverdebug( "voice_serverdebug", "0" );
// Set game rules to allow all clients to talk to each other.
// Muted players still can't talk to each other.
-ConVar sv_alltalk( "sv_alltalk", "0", FCVAR_NOTIFY, "Players can hear all other players, no team restrictions" );
+ConVar sv_alltalk( "sv_alltalk", "0", FCVAR_NOTIFY | FCVAR_REPLICATED, "Players can hear all other players, no team restrictions" );
CVoiceGameMgr g_VoiceGameMgr;
@@ -289,4 +289,4 @@ bool CVoiceGameMgr::CheckProximity( int iDistance )
return true;
return false;
-} \ No newline at end of file
+}