diff options
Diffstat (limited to 'mp/src/game/shared/vehicle_choreo_generic_shared.h')
| -rw-r--r-- | mp/src/game/shared/vehicle_choreo_generic_shared.h | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/mp/src/game/shared/vehicle_choreo_generic_shared.h b/mp/src/game/shared/vehicle_choreo_generic_shared.h index 5f55ebfb..8d6c1e1c 100644 --- a/mp/src/game/shared/vehicle_choreo_generic_shared.h +++ b/mp/src/game/shared/vehicle_choreo_generic_shared.h @@ -1,45 +1,45 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef VEHICLE_CHOREO_GENERIC_SHARED_H
-#define VEHICLE_CHOREO_GENERIC_SHARED_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-struct vehicleview_t
-{
- DECLARE_CLASS_NOBASE( vehicleview_t );
- DECLARE_EMBEDDED_NETWORKVAR();
-
-#ifndef CLIENT_DLL
- DECLARE_DATADESC();
-#endif
-
- CNetworkVar( bool, bClampEyeAngles ); // Perform eye Z clamping
-
- CNetworkVar( float, flPitchCurveZero ); // Pitch values below this are clamped to zero.
- CNetworkVar( float, flPitchCurveLinear ); // Pitch values above this are mapped directly.
- // Spline in between.
- CNetworkVar( float, flRollCurveZero ); // Pitch values below this are clamped to zero.
- CNetworkVar( float, flRollCurveLinear ); // Roll values above this are mapped directly.
- // Spline in between.
- CNetworkVar( float, flFOV ); // FOV when in the vehicle.
-
- CNetworkVar( float, flYawMin );
- CNetworkVar( float, flYawMax );
-
- CNetworkVar( float, flPitchMin );
- CNetworkVar( float, flPitchMax );
-};
-
-
-#endif // VEHICLE_CHOREO_GENERIC_SHARED_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef VEHICLE_CHOREO_GENERIC_SHARED_H +#define VEHICLE_CHOREO_GENERIC_SHARED_H + +#if defined( _WIN32 ) +#pragma once +#endif + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +struct vehicleview_t +{ + DECLARE_CLASS_NOBASE( vehicleview_t ); + DECLARE_EMBEDDED_NETWORKVAR(); + +#ifndef CLIENT_DLL + DECLARE_DATADESC(); +#endif + + CNetworkVar( bool, bClampEyeAngles ); // Perform eye Z clamping + + CNetworkVar( float, flPitchCurveZero ); // Pitch values below this are clamped to zero. + CNetworkVar( float, flPitchCurveLinear ); // Pitch values above this are mapped directly. + // Spline in between. + CNetworkVar( float, flRollCurveZero ); // Pitch values below this are clamped to zero. + CNetworkVar( float, flRollCurveLinear ); // Roll values above this are mapped directly. + // Spline in between. + CNetworkVar( float, flFOV ); // FOV when in the vehicle. + + CNetworkVar( float, flYawMin ); + CNetworkVar( float, flYawMax ); + + CNetworkVar( float, flPitchMin ); + CNetworkVar( float, flPitchMax ); +}; + + +#endif // VEHICLE_CHOREO_GENERIC_SHARED_H |