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-rw-r--r--mp/src/game/shared/usermessages.h130
1 files changed, 65 insertions, 65 deletions
diff --git a/mp/src/game/shared/usermessages.h b/mp/src/game/shared/usermessages.h
index 2337634a..16a32797 100644
--- a/mp/src/game/shared/usermessages.h
+++ b/mp/src/game/shared/usermessages.h
@@ -1,65 +1,65 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef USERMESSAGES_H
-#define USERMESSAGES_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <utldict.h>
-#include <utlvector.h>
-#include <bitbuf.h>
-
-
-// Client dispatch function for usermessages
-typedef void (*pfnUserMsgHook)(bf_read &msg);
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CUserMessage
-{
- public:
- // byte size of message, or -1 for variable sized
- int size;
- const char *name;
- // Client only dispatch function for message
- CUtlVector<pfnUserMsgHook> clienthooks;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Interface for registering and dispatching usermessages
-// Shred code creates same ordered list on client/server
-//-----------------------------------------------------------------------------
-class CUserMessages
-{
-public:
-
- CUserMessages();
- ~CUserMessages();
-
- // Returns -1 if not found, otherwise, returns appropriate index
- int LookupUserMessage( const char *name );
- int GetUserMessageSize( int index );
- const char *GetUserMessageName( int index );
- bool IsValidIndex( int index );
-
- // Server only
- void Register( const char *name, int size );
-
- // Client only
- void HookMessage( const char *name, pfnUserMsgHook hook );
- bool DispatchUserMessage( int msg_type, bf_read &msg_data );
-
-private:
-
- CUtlDict< CUserMessage*, int > m_UserMessages;
-};
-
-extern CUserMessages *usermessages;
-
-#endif // USERMESSAGES_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef USERMESSAGES_H
+#define USERMESSAGES_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <utldict.h>
+#include <utlvector.h>
+#include <bitbuf.h>
+
+
+// Client dispatch function for usermessages
+typedef void (*pfnUserMsgHook)(bf_read &msg);
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CUserMessage
+{
+ public:
+ // byte size of message, or -1 for variable sized
+ int size;
+ const char *name;
+ // Client only dispatch function for message
+ CUtlVector<pfnUserMsgHook> clienthooks;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Interface for registering and dispatching usermessages
+// Shred code creates same ordered list on client/server
+//-----------------------------------------------------------------------------
+class CUserMessages
+{
+public:
+
+ CUserMessages();
+ ~CUserMessages();
+
+ // Returns -1 if not found, otherwise, returns appropriate index
+ int LookupUserMessage( const char *name );
+ int GetUserMessageSize( int index );
+ const char *GetUserMessageName( int index );
+ bool IsValidIndex( int index );
+
+ // Server only
+ void Register( const char *name, int size );
+
+ // Client only
+ void HookMessage( const char *name, pfnUserMsgHook hook );
+ bool DispatchUserMessage( int msg_type, bf_read &msg_data );
+
+private:
+
+ CUtlDict< CUserMessage*, int > m_UserMessages;
+};
+
+extern CUserMessages *usermessages;
+
+#endif // USERMESSAGES_H