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Diffstat (limited to 'mp/src/game/shared/triggers_shared.h')
| -rw-r--r-- | mp/src/game/shared/triggers_shared.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/mp/src/game/shared/triggers_shared.h b/mp/src/game/shared/triggers_shared.h new file mode 100644 index 00000000..1467ae93 --- /dev/null +++ b/mp/src/game/shared/triggers_shared.h @@ -0,0 +1,33 @@ +//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======= +// +// Purpose: +// +//============================================================================= + +#ifndef TRIGGERS_SHARED_H +#define TRIGGERS_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +// +// Spawnflags +// +enum +{ + SF_TRIGGER_ALLOW_CLIENTS = 0x01, // Players can fire this trigger + SF_TRIGGER_ALLOW_NPCS = 0x02, // NPCS can fire this trigger + SF_TRIGGER_ALLOW_PUSHABLES = 0x04, // Pushables can fire this trigger + SF_TRIGGER_ALLOW_PHYSICS = 0x08, // Physics objects can fire this trigger + SF_TRIGGER_ONLY_PLAYER_ALLY_NPCS = 0x10, // *if* NPCs can fire this trigger, this flag means only player allies do so + SF_TRIGGER_ONLY_CLIENTS_IN_VEHICLES = 0x20, // *if* Players can fire this trigger, this flag means only players inside vehicles can + SF_TRIGGER_ALLOW_ALL = 0x40, // Everything can fire this trigger EXCEPT DEBRIS! + SF_TRIGGER_ONLY_CLIENTS_OUT_OF_VEHICLES = 0x200, // *if* Players can fire this trigger, this flag means only players outside vehicles can + SF_TRIG_PUSH_ONCE = 0x80, // trigger_push removes itself after firing once + SF_TRIG_PUSH_AFFECT_PLAYER_ON_LADDER = 0x100, // if pushed object is player on a ladder, then this disengages them from the ladder (HL2only) + SF_TRIG_TOUCH_DEBRIS = 0x400, // Will touch physics debris objects + SF_TRIGGER_ONLY_NPCS_IN_VEHICLES = 0X800, // *if* NPCs can fire this trigger, only NPCs in vehicles do so (respects player ally flag too) + SF_TRIGGER_DISALLOW_BOTS = 0x1000, // Bots are not allowed to fire this trigger +}; + +#endif // TRIGGERS_SHARED_H |