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-rw-r--r--mp/src/game/shared/soundenvelope.h182
1 files changed, 91 insertions, 91 deletions
diff --git a/mp/src/game/shared/soundenvelope.h b/mp/src/game/shared/soundenvelope.h
index dbd2ee0d..5a84b599 100644
--- a/mp/src/game/shared/soundenvelope.h
+++ b/mp/src/game/shared/soundenvelope.h
@@ -1,91 +1,91 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SOUNDENVELOPE_H
-#define SOUNDENVELOPE_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "engine/IEngineSound.h"
-
-class CSoundPatch;
-
-enum soundcommands_t
-{
- SOUNDCTRL_CHANGE_VOLUME,
- SOUNDCTRL_CHANGE_PITCH,
- SOUNDCTRL_STOP,
- SOUNDCTRL_DESTROY,
-};
-
-//Envelope point
-struct envelopePoint_t
-{
- float amplitudeMin, amplitudeMax;
- float durationMin, durationMax;
-};
-
-//Envelope description
-struct envelopeDescription_t
-{
- envelopePoint_t *pPoints;
- int nNumPoints;
-};
-
-class IRecipientFilter;
-
-abstract_class CSoundEnvelopeController
-{
-public:
- virtual void SystemReset( void ) = 0;
- virtual void SystemUpdate( void ) = 0;
- virtual void Play( CSoundPatch *pSound, float volume, float pitch, float flStartTime = 0 ) = 0;
- virtual void CommandAdd( CSoundPatch *pSound, float executeDeltaTime, soundcommands_t command, float commandTime, float value ) = 0;
- virtual void CommandClear( CSoundPatch *pSound ) = 0;
- virtual void Shutdown( CSoundPatch *pSound ) = 0;
-
- virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, const char *pSoundName ) = 0;
- virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, int channel, const char *pSoundName,
- float attenuation ) = 0;
- virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, int channel, const char *pSoundName,
- soundlevel_t soundlevel ) = 0;
- virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, const EmitSound_t &es ) = 0;
- virtual void SoundDestroy( CSoundPatch * ) = 0;
- virtual void SoundChangePitch( CSoundPatch *pSound, float pitchTarget, float deltaTime ) = 0;
- virtual void SoundChangeVolume( CSoundPatch *pSound, float volumeTarget, float deltaTime ) = 0;
- virtual void SoundFadeOut( CSoundPatch *pSound, float deltaTime, bool destroyOnFadeout = false ) = 0;
- virtual float SoundGetPitch( CSoundPatch *pSound ) = 0;
- virtual float SoundGetVolume( CSoundPatch *pSound ) = 0;
-
- virtual float SoundPlayEnvelope( CSoundPatch *pSound, soundcommands_t soundCommand, envelopePoint_t *points, int numPoints ) = 0;
- virtual float SoundPlayEnvelope( CSoundPatch *pSound, soundcommands_t soundCommand, envelopeDescription_t *envelope ) = 0;
-
- virtual void CheckLoopingSoundsForPlayer( CBasePlayer *pPlayer ) = 0;
-
- virtual string_t SoundGetName( CSoundPatch *pSound ) = 0;
- static CSoundEnvelopeController &GetController( void );
-
- virtual void SoundSetCloseCaptionDuration( CSoundPatch *pSound, float flDuration ) = 0;
-};
-
-
-//-----------------------------------------------------------------------------
-// Save/restore
-//-----------------------------------------------------------------------------
-class ISaveRestoreOps;
-
-ISaveRestoreOps *GetSoundSaveRestoreOps( );
-
-#define DEFINE_SOUNDPATCH(name) \
- { FIELD_CUSTOM, #name, { offsetof(classNameTypedef,name), 0 }, 1, FTYPEDESC_SAVE, NULL, GetSoundSaveRestoreOps( ), NULL }
-
-
-#endif // SOUNDENVELOPE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SOUNDENVELOPE_H
+#define SOUNDENVELOPE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "engine/IEngineSound.h"
+
+class CSoundPatch;
+
+enum soundcommands_t
+{
+ SOUNDCTRL_CHANGE_VOLUME,
+ SOUNDCTRL_CHANGE_PITCH,
+ SOUNDCTRL_STOP,
+ SOUNDCTRL_DESTROY,
+};
+
+//Envelope point
+struct envelopePoint_t
+{
+ float amplitudeMin, amplitudeMax;
+ float durationMin, durationMax;
+};
+
+//Envelope description
+struct envelopeDescription_t
+{
+ envelopePoint_t *pPoints;
+ int nNumPoints;
+};
+
+class IRecipientFilter;
+
+abstract_class CSoundEnvelopeController
+{
+public:
+ virtual void SystemReset( void ) = 0;
+ virtual void SystemUpdate( void ) = 0;
+ virtual void Play( CSoundPatch *pSound, float volume, float pitch, float flStartTime = 0 ) = 0;
+ virtual void CommandAdd( CSoundPatch *pSound, float executeDeltaTime, soundcommands_t command, float commandTime, float value ) = 0;
+ virtual void CommandClear( CSoundPatch *pSound ) = 0;
+ virtual void Shutdown( CSoundPatch *pSound ) = 0;
+
+ virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, const char *pSoundName ) = 0;
+ virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, int channel, const char *pSoundName,
+ float attenuation ) = 0;
+ virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, int channel, const char *pSoundName,
+ soundlevel_t soundlevel ) = 0;
+ virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, const EmitSound_t &es ) = 0;
+ virtual void SoundDestroy( CSoundPatch * ) = 0;
+ virtual void SoundChangePitch( CSoundPatch *pSound, float pitchTarget, float deltaTime ) = 0;
+ virtual void SoundChangeVolume( CSoundPatch *pSound, float volumeTarget, float deltaTime ) = 0;
+ virtual void SoundFadeOut( CSoundPatch *pSound, float deltaTime, bool destroyOnFadeout = false ) = 0;
+ virtual float SoundGetPitch( CSoundPatch *pSound ) = 0;
+ virtual float SoundGetVolume( CSoundPatch *pSound ) = 0;
+
+ virtual float SoundPlayEnvelope( CSoundPatch *pSound, soundcommands_t soundCommand, envelopePoint_t *points, int numPoints ) = 0;
+ virtual float SoundPlayEnvelope( CSoundPatch *pSound, soundcommands_t soundCommand, envelopeDescription_t *envelope ) = 0;
+
+ virtual void CheckLoopingSoundsForPlayer( CBasePlayer *pPlayer ) = 0;
+
+ virtual string_t SoundGetName( CSoundPatch *pSound ) = 0;
+ static CSoundEnvelopeController &GetController( void );
+
+ virtual void SoundSetCloseCaptionDuration( CSoundPatch *pSound, float flDuration ) = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Save/restore
+//-----------------------------------------------------------------------------
+class ISaveRestoreOps;
+
+ISaveRestoreOps *GetSoundSaveRestoreOps( );
+
+#define DEFINE_SOUNDPATCH(name) \
+ { FIELD_CUSTOM, #name, { offsetof(classNameTypedef,name), 0 }, 1, FTYPEDESC_SAVE, NULL, GetSoundSaveRestoreOps( ), NULL }
+
+
+#endif // SOUNDENVELOPE_H