diff options
Diffstat (limited to 'mp/src/game/shared/sdk/weapon_grenade.h')
| -rw-r--r-- | mp/src/game/shared/sdk/weapon_grenade.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/mp/src/game/shared/sdk/weapon_grenade.h b/mp/src/game/shared/sdk/weapon_grenade.h new file mode 100644 index 00000000..7b147bd2 --- /dev/null +++ b/mp/src/game/shared/sdk/weapon_grenade.h @@ -0,0 +1,49 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef WEAPON_GRENADE_H
+#define WEAPON_GRENADE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "weapon_basesdkgrenade.h"
+
+
+#ifdef CLIENT_DLL
+
+ #define CSDKGrenade C_SDKGrenade
+
+#endif
+
+//-----------------------------------------------------------------------------
+// Fragmentation grenades
+//-----------------------------------------------------------------------------
+class CSDKGrenade : public CBaseSDKGrenade
+{
+public:
+ DECLARE_CLASS( CSDKGrenade, CBaseSDKGrenade );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CSDKGrenade() {}
+
+ virtual SDKWeaponID GetWeaponID( void ) const { return WEAPON_GRENADE; }
+
+#ifdef CLIENT_DLL
+
+#else
+ DECLARE_DATADESC();
+
+ virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer );
+
+#endif
+
+ CSDKGrenade( const CSDKGrenade & ) {}
+};
+
+
+#endif // WEAPON_GRENADE_H
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