diff options
Diffstat (limited to 'mp/src/game/shared/sdk/sdk_weapon_melee.h')
| -rw-r--r-- | mp/src/game/shared/sdk/sdk_weapon_melee.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/mp/src/game/shared/sdk/sdk_weapon_melee.h b/mp/src/game/shared/sdk/sdk_weapon_melee.h new file mode 100644 index 00000000..97304042 --- /dev/null +++ b/mp/src/game/shared/sdk/sdk_weapon_melee.h @@ -0,0 +1,60 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Base code for any melee based weapon
+//
+//=====================================================================================//
+
+#ifndef SDK_WEAPON_MELEE_H
+#define SDK_WEAPON_MELEE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#if defined( CLIENT_DLL )
+#define CWeaponSDKMelee C_WeaponSDKMelee
+#endif
+
+//=========================================================
+// CBaseHLBludgeonWeapon
+//=========================================================
+class CWeaponSDKMelee : public CWeaponSDKBase
+{
+ DECLARE_CLASS( CWeaponSDKMelee, CWeaponSDKBase );
+public:
+ CWeaponSDKMelee();
+
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ virtual void Spawn( void );
+ virtual void Precache( void );
+
+ //Attack functions
+ virtual void PrimaryAttack( void );
+ virtual void SecondaryAttack( void );
+
+ virtual void ItemPostFrame( void );
+
+ //Functions to select animation sequences
+ virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; }
+ virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; }
+
+ virtual float GetRange( void ) { return 32.0f; }
+ virtual float GetDamageForActivity( Activity hitActivity ) { return GetSDKWpnData().m_iDamage; }
+
+ CWeaponSDKMelee( const CWeaponSDKMelee & );
+
+protected:
+ virtual void ImpactEffect( trace_t &trace );
+
+private:
+ bool ImpactWater( const Vector &start, const Vector &end );
+ void Swing( int bIsSecondary );
+ void Hit( trace_t &traceHit, Activity nHitActivity );
+ Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CSDKPlayer *pOwner );
+};
+
+
+#endif // SDK_WEAPON_MELEE_H
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