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-rw-r--r--mp/src/game/shared/saverestore_utlsymbol.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/mp/src/game/shared/saverestore_utlsymbol.h b/mp/src/game/shared/saverestore_utlsymbol.h
new file mode 100644
index 00000000..b20c170c
--- /dev/null
+++ b/mp/src/game/shared/saverestore_utlsymbol.h
@@ -0,0 +1,53 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SAVERESTORE_UTLSYMBOL_H
+#define SAVERESTORE_UTLSYMBOL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlsymbol.h"
+
+class CUtlSymbolDataOps : public CDefSaveRestoreOps
+{
+public:
+ CUtlSymbolDataOps( CUtlSymbolTable &masterTable ) : m_symbolTable(masterTable) {}
+
+ virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
+ {
+ CUtlSymbol *sym = ((CUtlSymbol *)fieldInfo.pField);
+
+ pSave->WriteString( m_symbolTable.String( *sym ) );
+ }
+
+ virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
+ {
+ CUtlSymbol *sym = ((CUtlSymbol *)fieldInfo.pField);
+
+ char tmp[1024];
+ pRestore->ReadString( tmp, sizeof(tmp), 0 );
+ *sym = m_symbolTable.AddString( tmp );
+ }
+
+ virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
+ {
+ CUtlSymbol *sym = ((CUtlSymbol *)fieldInfo.pField);
+ *sym = UTL_INVAL_SYMBOL;
+ }
+
+ virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
+ {
+ CUtlSymbol *sym = ((CUtlSymbol *)fieldInfo.pField);
+ return (*sym).IsValid() ? false : true;
+ }
+
+private:
+ CUtlSymbolTable &m_symbolTable;
+
+};
+
+#endif // SAVERESTORE_UTLSYMBOL_H