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-rw-r--r--mp/src/game/shared/positionwatcher.h94
1 files changed, 47 insertions, 47 deletions
diff --git a/mp/src/game/shared/positionwatcher.h b/mp/src/game/shared/positionwatcher.h
index 420c04b1..7e01c0f2 100644
--- a/mp/src/game/shared/positionwatcher.h
+++ b/mp/src/game/shared/positionwatcher.h
@@ -1,47 +1,47 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef POSITIONWATCHER_H
-#define POSITIONWATCHER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "ehandle.h"
-
-// inherit from this interface to be able to call WatchPositionChanges
-abstract_class IWatcherCallback
-{
-public:
- virtual ~IWatcherCallback() {}
-};
-
-abstract_class IPositionWatcher : public IWatcherCallback
-{
-public:
- virtual void NotifyPositionChanged( CBaseEntity *pEntity ) = 0;
-};
-
-// NOTE: The table of watchers is NOT saved/loaded! Recreate these links on restore
-void ReportPositionChanged( CBaseEntity *pMovedEntity );
-void WatchPositionChanges( CBaseEntity *pWatcher, CBaseEntity *pMovingEntity );
-void RemovePositionWatcher( CBaseEntity *pWatcher, CBaseEntity *pMovingEntity );
-
-
-// inherit from this interface to be able to call WatchPositionChanges
-abstract_class IVPhysicsWatcher : public IWatcherCallback
-{
-public:
- virtual void NotifyVPhysicsStateChanged( IPhysicsObject *pPhysics, CBaseEntity *pEntity, bool bAwake ) = 0;
-};
-
-// NOTE: The table of watchers is NOT saved/loaded! Recreate these links on restore
-void ReportVPhysicsStateChanged( IPhysicsObject *pPhysics, CBaseEntity *pEntity, bool bAwake );
-void WatchVPhysicsStateChanges( CBaseEntity *pWatcher, CBaseEntity *pPhysicsEntity );
-void RemoveVPhysicsStateWatcher( CBaseEntity *pWatcher, CBaseEntity *pPhysicsEntity );
-
-
-#endif // POSITIONWATCHER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef POSITIONWATCHER_H
+#define POSITIONWATCHER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "ehandle.h"
+
+// inherit from this interface to be able to call WatchPositionChanges
+abstract_class IWatcherCallback
+{
+public:
+ virtual ~IWatcherCallback() {}
+};
+
+abstract_class IPositionWatcher : public IWatcherCallback
+{
+public:
+ virtual void NotifyPositionChanged( CBaseEntity *pEntity ) = 0;
+};
+
+// NOTE: The table of watchers is NOT saved/loaded! Recreate these links on restore
+void ReportPositionChanged( CBaseEntity *pMovedEntity );
+void WatchPositionChanges( CBaseEntity *pWatcher, CBaseEntity *pMovingEntity );
+void RemovePositionWatcher( CBaseEntity *pWatcher, CBaseEntity *pMovingEntity );
+
+
+// inherit from this interface to be able to call WatchPositionChanges
+abstract_class IVPhysicsWatcher : public IWatcherCallback
+{
+public:
+ virtual void NotifyVPhysicsStateChanged( IPhysicsObject *pPhysics, CBaseEntity *pEntity, bool bAwake ) = 0;
+};
+
+// NOTE: The table of watchers is NOT saved/loaded! Recreate these links on restore
+void ReportVPhysicsStateChanged( IPhysicsObject *pPhysics, CBaseEntity *pEntity, bool bAwake );
+void WatchVPhysicsStateChanges( CBaseEntity *pWatcher, CBaseEntity *pPhysicsEntity );
+void RemoveVPhysicsStateWatcher( CBaseEntity *pWatcher, CBaseEntity *pPhysicsEntity );
+
+
+#endif // POSITIONWATCHER_H