diff options
Diffstat (limited to 'mp/src/game/shared/positionwatcher.h')
| -rw-r--r-- | mp/src/game/shared/positionwatcher.h | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/mp/src/game/shared/positionwatcher.h b/mp/src/game/shared/positionwatcher.h index 420c04b1..7e01c0f2 100644 --- a/mp/src/game/shared/positionwatcher.h +++ b/mp/src/game/shared/positionwatcher.h @@ -1,47 +1,47 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef POSITIONWATCHER_H
-#define POSITIONWATCHER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "ehandle.h"
-
-// inherit from this interface to be able to call WatchPositionChanges
-abstract_class IWatcherCallback
-{
-public:
- virtual ~IWatcherCallback() {}
-};
-
-abstract_class IPositionWatcher : public IWatcherCallback
-{
-public:
- virtual void NotifyPositionChanged( CBaseEntity *pEntity ) = 0;
-};
-
-// NOTE: The table of watchers is NOT saved/loaded! Recreate these links on restore
-void ReportPositionChanged( CBaseEntity *pMovedEntity );
-void WatchPositionChanges( CBaseEntity *pWatcher, CBaseEntity *pMovingEntity );
-void RemovePositionWatcher( CBaseEntity *pWatcher, CBaseEntity *pMovingEntity );
-
-
-// inherit from this interface to be able to call WatchPositionChanges
-abstract_class IVPhysicsWatcher : public IWatcherCallback
-{
-public:
- virtual void NotifyVPhysicsStateChanged( IPhysicsObject *pPhysics, CBaseEntity *pEntity, bool bAwake ) = 0;
-};
-
-// NOTE: The table of watchers is NOT saved/loaded! Recreate these links on restore
-void ReportVPhysicsStateChanged( IPhysicsObject *pPhysics, CBaseEntity *pEntity, bool bAwake );
-void WatchVPhysicsStateChanges( CBaseEntity *pWatcher, CBaseEntity *pPhysicsEntity );
-void RemoveVPhysicsStateWatcher( CBaseEntity *pWatcher, CBaseEntity *pPhysicsEntity );
-
-
-#endif // POSITIONWATCHER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef POSITIONWATCHER_H +#define POSITIONWATCHER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "ehandle.h" + +// inherit from this interface to be able to call WatchPositionChanges +abstract_class IWatcherCallback +{ +public: + virtual ~IWatcherCallback() {} +}; + +abstract_class IPositionWatcher : public IWatcherCallback +{ +public: + virtual void NotifyPositionChanged( CBaseEntity *pEntity ) = 0; +}; + +// NOTE: The table of watchers is NOT saved/loaded! Recreate these links on restore +void ReportPositionChanged( CBaseEntity *pMovedEntity ); +void WatchPositionChanges( CBaseEntity *pWatcher, CBaseEntity *pMovingEntity ); +void RemovePositionWatcher( CBaseEntity *pWatcher, CBaseEntity *pMovingEntity ); + + +// inherit from this interface to be able to call WatchPositionChanges +abstract_class IVPhysicsWatcher : public IWatcherCallback +{ +public: + virtual void NotifyVPhysicsStateChanged( IPhysicsObject *pPhysics, CBaseEntity *pEntity, bool bAwake ) = 0; +}; + +// NOTE: The table of watchers is NOT saved/loaded! Recreate these links on restore +void ReportVPhysicsStateChanged( IPhysicsObject *pPhysics, CBaseEntity *pEntity, bool bAwake ); +void WatchVPhysicsStateChanges( CBaseEntity *pWatcher, CBaseEntity *pPhysicsEntity ); +void RemoveVPhysicsStateWatcher( CBaseEntity *pWatcher, CBaseEntity *pPhysicsEntity ); + + +#endif // POSITIONWATCHER_H |