diff options
Diffstat (limited to 'mp/src/game/shared/playernet_vars.h')
| -rw-r--r-- | mp/src/game/shared/playernet_vars.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/mp/src/game/shared/playernet_vars.h b/mp/src/game/shared/playernet_vars.h new file mode 100644 index 00000000..9fdeec0f --- /dev/null +++ b/mp/src/game/shared/playernet_vars.h @@ -0,0 +1,123 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PLAYERNET_VARS_H
+#define PLAYERNET_VARS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "shared_classnames.h"
+
+#define NUM_AUDIO_LOCAL_SOUNDS 8
+
+// These structs are contained in each player's local data and shared by the client & server
+
+struct fogparams_t
+{
+ DECLARE_CLASS_NOBASE( fogparams_t );
+ DECLARE_EMBEDDED_NETWORKVAR();
+
+#ifndef CLIENT_DLL
+ DECLARE_SIMPLE_DATADESC();
+#endif
+
+ bool operator !=( const fogparams_t& other ) const;
+
+ CNetworkVector( dirPrimary );
+ CNetworkColor32( colorPrimary );
+ CNetworkColor32( colorSecondary );
+ CNetworkColor32( colorPrimaryLerpTo );
+ CNetworkColor32( colorSecondaryLerpTo );
+ CNetworkVar( float, start );
+ CNetworkVar( float, end );
+ CNetworkVar( float, farz );
+ CNetworkVar( float, maxdensity );
+
+ CNetworkVar( float, startLerpTo );
+ CNetworkVar( float, endLerpTo );
+ CNetworkVar( float, lerptime );
+ CNetworkVar( float, duration );
+ CNetworkVar( bool, enable );
+ CNetworkVar( bool, blend );
+};
+
+// Crappy. Needs to be here because it wants to use
+#ifdef CLIENT_DLL
+#define CFogController C_FogController
+#endif
+
+class CFogController;
+
+struct fogplayerparams_t
+{
+ DECLARE_CLASS_NOBASE( fogplayerparams_t );
+ DECLARE_EMBEDDED_NETWORKVAR();
+
+#ifndef CLIENT_DLL
+ DECLARE_SIMPLE_DATADESC();
+#endif
+
+ CNetworkHandle( CFogController, m_hCtrl );
+ float m_flTransitionTime;
+
+ color32 m_OldColor;
+ float m_flOldStart;
+ float m_flOldEnd;
+
+ color32 m_NewColor;
+ float m_flNewStart;
+ float m_flNewEnd;
+
+ fogplayerparams_t()
+ {
+ m_hCtrl.Set( NULL );
+ m_flTransitionTime = -1.0f;
+ m_OldColor.r = m_OldColor.g = m_OldColor.g = m_OldColor.a = 0.0f;
+ m_flOldStart = 0.0f;
+ m_flOldEnd = 0.0f;
+ m_NewColor.r = m_NewColor.g = m_NewColor.g = m_NewColor.a = 0.0f;
+ m_flNewStart = 0.0f;
+ m_flNewEnd = 0.0f;
+ }
+};
+
+struct sky3dparams_t
+{
+ DECLARE_CLASS_NOBASE( sky3dparams_t );
+ DECLARE_EMBEDDED_NETWORKVAR();
+
+#ifndef CLIENT_DLL
+ DECLARE_SIMPLE_DATADESC();
+#endif
+
+ // 3d skybox camera data
+ CNetworkVar( int, scale );
+ CNetworkVector( origin );
+ CNetworkVar( int, area );
+
+ // 3d skybox fog data
+ CNetworkVarEmbedded( fogparams_t, fog );
+};
+
+struct audioparams_t
+{
+ DECLARE_CLASS_NOBASE( audioparams_t );
+ DECLARE_EMBEDDED_NETWORKVAR();
+
+#ifndef CLIENT_DLL
+ DECLARE_SIMPLE_DATADESC();
+#endif
+
+ CNetworkArray( Vector, localSound, NUM_AUDIO_LOCAL_SOUNDS )
+ CNetworkVar( int, soundscapeIndex ); // index of the current soundscape from soundscape.txt
+ CNetworkVar( int, localBits ); // if bits 0,1,2,3 are set then position 0,1,2,3 are valid/used
+ CNetworkHandle( CBaseEntity, ent ); // the entity setting the soundscape
+};
+
+
+#endif // PLAYERNET_VARS_H
|