diff options
Diffstat (limited to 'mp/src/game/shared/particle_property_inlines.h')
| -rw-r--r-- | mp/src/game/shared/particle_property_inlines.h | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/mp/src/game/shared/particle_property_inlines.h b/mp/src/game/shared/particle_property_inlines.h index b178aaf9..a6232e33 100644 --- a/mp/src/game/shared/particle_property_inlines.h +++ b/mp/src/game/shared/particle_property_inlines.h @@ -1,38 +1,38 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Define inline functions for the CParticleProperty class. The
-// definitions exist in this include file to avoid cluttering up
-// particle_property.h, but this file should not be included from any-
-// where else.
-//
-//=============================================================================
-
-#ifndef PARTICLEPROPERTY_H
-#pragma message("Do not include particle_property_inlines.h from anywhere other than particle_property.h!")
-#pragma error
-#endif
-
-#ifndef PARTICLEPROPERTY_INLINES_H
-#define PARTICLEPROPERTY_INLINES_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-/// Set the parent of a given control point on a given effect to the index of another control point. This is
-/// in fact entirely redundant given the function is actually on the CNewParticleEffect, but is included here
-/// for uniformity of interface.
-void CParticleProperty::SetControlPointParent( CNewParticleEffect *pEffect, int whichControlPoint, int parentIdx )
-{
- pEffect->SetControlPointParent(whichControlPoint, parentIdx);
-}
-
-/// Given an index, return a pointer to the relevant particle effect structure. For convenience.
-CNewParticleEffect *CParticleProperty::GetParticleEffectFromIdx( int idx )
-{
- return m_ParticleEffects[idx].pParticleEffect.GetObject();
-}
-
-
-
-#endif // #ifndef PARTICLEPROPERTY_INLINES_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Define inline functions for the CParticleProperty class. The +// definitions exist in this include file to avoid cluttering up +// particle_property.h, but this file should not be included from any- +// where else. +// +//============================================================================= + +#ifndef PARTICLEPROPERTY_H +#pragma message("Do not include particle_property_inlines.h from anywhere other than particle_property.h!") +#pragma error +#endif + +#ifndef PARTICLEPROPERTY_INLINES_H +#define PARTICLEPROPERTY_INLINES_H +#ifdef _WIN32 +#pragma once +#endif + + +/// Set the parent of a given control point on a given effect to the index of another control point. This is +/// in fact entirely redundant given the function is actually on the CNewParticleEffect, but is included here +/// for uniformity of interface. +void CParticleProperty::SetControlPointParent( CNewParticleEffect *pEffect, int whichControlPoint, int parentIdx ) +{ + pEffect->SetControlPointParent(whichControlPoint, parentIdx); +} + +/// Given an index, return a pointer to the relevant particle effect structure. For convenience. +CNewParticleEffect *CParticleProperty::GetParticleEffectFromIdx( int idx ) +{ + return m_ParticleEffects[idx].pParticleEffect.GetObject(); +} + + + +#endif // #ifndef PARTICLEPROPERTY_INLINES_H |