aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/shared/particle_property_inlines.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/game/shared/particle_property_inlines.h')
-rw-r--r--mp/src/game/shared/particle_property_inlines.h76
1 files changed, 38 insertions, 38 deletions
diff --git a/mp/src/game/shared/particle_property_inlines.h b/mp/src/game/shared/particle_property_inlines.h
index b178aaf9..a6232e33 100644
--- a/mp/src/game/shared/particle_property_inlines.h
+++ b/mp/src/game/shared/particle_property_inlines.h
@@ -1,38 +1,38 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Define inline functions for the CParticleProperty class. The
-// definitions exist in this include file to avoid cluttering up
-// particle_property.h, but this file should not be included from any-
-// where else.
-//
-//=============================================================================
-
-#ifndef PARTICLEPROPERTY_H
-#pragma message("Do not include particle_property_inlines.h from anywhere other than particle_property.h!")
-#pragma error
-#endif
-
-#ifndef PARTICLEPROPERTY_INLINES_H
-#define PARTICLEPROPERTY_INLINES_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-/// Set the parent of a given control point on a given effect to the index of another control point. This is
-/// in fact entirely redundant given the function is actually on the CNewParticleEffect, but is included here
-/// for uniformity of interface.
-void CParticleProperty::SetControlPointParent( CNewParticleEffect *pEffect, int whichControlPoint, int parentIdx )
-{
- pEffect->SetControlPointParent(whichControlPoint, parentIdx);
-}
-
-/// Given an index, return a pointer to the relevant particle effect structure. For convenience.
-CNewParticleEffect *CParticleProperty::GetParticleEffectFromIdx( int idx )
-{
- return m_ParticleEffects[idx].pParticleEffect.GetObject();
-}
-
-
-
-#endif // #ifndef PARTICLEPROPERTY_INLINES_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Define inline functions for the CParticleProperty class. The
+// definitions exist in this include file to avoid cluttering up
+// particle_property.h, but this file should not be included from any-
+// where else.
+//
+//=============================================================================
+
+#ifndef PARTICLEPROPERTY_H
+#pragma message("Do not include particle_property_inlines.h from anywhere other than particle_property.h!")
+#pragma error
+#endif
+
+#ifndef PARTICLEPROPERTY_INLINES_H
+#define PARTICLEPROPERTY_INLINES_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+/// Set the parent of a given control point on a given effect to the index of another control point. This is
+/// in fact entirely redundant given the function is actually on the CNewParticleEffect, but is included here
+/// for uniformity of interface.
+void CParticleProperty::SetControlPointParent( CNewParticleEffect *pEffect, int whichControlPoint, int parentIdx )
+{
+ pEffect->SetControlPointParent(whichControlPoint, parentIdx);
+}
+
+/// Given an index, return a pointer to the relevant particle effect structure. For convenience.
+CNewParticleEffect *CParticleProperty::GetParticleEffectFromIdx( int idx )
+{
+ return m_ParticleEffects[idx].pParticleEffect.GetObject();
+}
+
+
+
+#endif // #ifndef PARTICLEPROPERTY_INLINES_H