diff options
Diffstat (limited to 'mp/src/game/shared/obstacle_pushaway.h')
| -rw-r--r-- | mp/src/game/shared/obstacle_pushaway.h | 374 |
1 files changed, 187 insertions, 187 deletions
diff --git a/mp/src/game/shared/obstacle_pushaway.h b/mp/src/game/shared/obstacle_pushaway.h index cfa0df3a..4a63fc54 100644 --- a/mp/src/game/shared/obstacle_pushaway.h +++ b/mp/src/game/shared/obstacle_pushaway.h @@ -1,187 +1,187 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef OBSTACLE_PUSHAWAY_H
-#define OBSTACLE_PUSHAWAY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "props_shared.h"
-#ifndef CLIENT_DLL
-#include "func_breakablesurf.h"
-#include "BasePropDoor.h"
-#include "doors.h"
-#endif // CLIENT_DLL
-
-//--------------------------------------------------------------------------------------------------------------
-bool IsPushAwayEntity( CBaseEntity *pEnt );
-bool IsPushableEntity( CBaseEntity *pEnt );
-
-//--------------------------------------------------------------------------------------------------------------
-#ifndef CLIENT_DLL
-bool IsBreakableEntity( CBaseEntity *pEnt );
-#endif // !CLIENT_DLL
-
-//--------------------------------------------------------------------------------------------------------------
-class CPushAwayEnumerator : public IPartitionEnumerator
-{
-public:
- // Forced constructor
- CPushAwayEnumerator(CBaseEntity **ents, int nMaxEnts)
- {
- m_nAlreadyHit = 0;
- m_AlreadyHit = ents;
- m_nMaxHits = nMaxEnts;
- }
-
- // Actual work code
- virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity )
- {
-#ifdef CLIENT_DLL
- CBaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() );
-#else
- CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() );
-#endif // CLIENT_DLL
-
- if ( IsPushAwayEntity( pEnt ) && m_nAlreadyHit < m_nMaxHits )
- {
- m_AlreadyHit[m_nAlreadyHit] = pEnt;
- m_nAlreadyHit++;
- }
-
- return ITERATION_CONTINUE;
- }
-
-public:
-
- CBaseEntity **m_AlreadyHit;
- int m_nAlreadyHit;
- int m_nMaxHits;
-};
-
-
-#ifndef CLIENT_DLL
-//--------------------------------------------------------------------------------------------------------------
-/**
- * This class will collect breakable objects in a volume. Physics props that can be damaged, func_breakable*, etc
- * are all collected by this class.
- */
-class CBotBreakableEnumerator : public CPushAwayEnumerator
-{
-public:
- CBotBreakableEnumerator(CBaseEntity **ents, int nMaxEnts) : CPushAwayEnumerator(ents, nMaxEnts)
- {
- }
-
- virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity )
- {
- CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() );
-
- if ( !IsBreakableEntity( pEnt ) )
- return ITERATION_CONTINUE;
-
- // ignore breakables parented to doors
- if ( pEnt->GetParent() &&
- ( FClassnameIs( pEnt->GetParent(), "func_door*" ) ||
- FClassnameIs( pEnt, "prop_door*" ) ) )
- return ITERATION_CONTINUE;
-
- if ( m_nAlreadyHit < m_nMaxHits )
- {
- m_AlreadyHit[m_nAlreadyHit] = pEnt;
- m_nAlreadyHit++;
- }
-
- return ITERATION_CONTINUE;
- }
-};
-
-
-//--------------------------------------------------------------------------------------------------------------
-/**
- * This class will collect door objects in a volume.
- */
-class CBotDoorEnumerator : public CPushAwayEnumerator
-{
-public:
- CBotDoorEnumerator(CBaseEntity **ents, int nMaxEnts) : CPushAwayEnumerator(ents, nMaxEnts)
- {
- }
-
- virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity )
- {
- CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() );
-
- if ( pEnt == NULL )
- return ITERATION_CONTINUE;
-
- if ( ( pEnt->ObjectCaps() & FCAP_IMPULSE_USE ) == 0 )
- {
- return ITERATION_CONTINUE;
- }
-
- if ( FClassnameIs( pEnt, "func_door*" ) )
- {
- CBaseDoor *door = dynamic_cast<CBaseDoor *>(pEnt);
- if ( !door )
- {
- return ITERATION_CONTINUE;
- }
-
- if ( door->m_toggle_state == TS_GOING_UP || door->m_toggle_state == TS_GOING_DOWN )
- {
- return ITERATION_CONTINUE;
- }
- }
- else if ( FClassnameIs( pEnt, "prop_door*" ) )
- {
- CBasePropDoor *door = dynamic_cast<CBasePropDoor *>(pEnt);
- if ( !door )
- {
- return ITERATION_CONTINUE;
- }
-
- if ( door->IsDoorOpening() || door->IsDoorClosing() )
- {
- return ITERATION_CONTINUE;
- }
- }
- else
- {
- return ITERATION_CONTINUE;
- }
-
- if ( m_nAlreadyHit < m_nMaxHits )
- {
- m_AlreadyHit[m_nAlreadyHit] = pEnt;
- m_nAlreadyHit++;
- }
-
- return ITERATION_CONTINUE;
- }
-};
-
-
-//--------------------------------------------------------------------------------------------------------------
-/**
- * Returns an entity that matches the filter that is along the line segment
- */
-CBaseEntity * CheckForEntitiesAlongSegment( const Vector &start, const Vector &end, const Vector &mins, const Vector &maxs, CPushAwayEnumerator *enumerator );
-#endif // CLIENT_DLL
-
-
-//--------------------------------------------------------------------------------------------------------------
-// Retrieves physics objects near pPushingEntity
-void AvoidPushawayProps( CBaseCombatCharacter *pPlayer, CUserCmd *pCmd );
-int GetPushawayEnts( CBaseCombatCharacter *pPushingEntity, CBaseEntity **ents, int nMaxEnts, float flPlayerExpand, int PartitionMask, CPushAwayEnumerator *enumerator = NULL );
-
-//--------------------------------------------------------------------------------------------------------------
-// Pushes physics objects away from the entity
-void PerformObstaclePushaway( CBaseCombatCharacter *pPushingEntity );
-
-
-#endif // OBSTACLE_PUSHAWAY_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef OBSTACLE_PUSHAWAY_H +#define OBSTACLE_PUSHAWAY_H +#ifdef _WIN32 +#pragma once +#endif + +#include "props_shared.h" +#ifndef CLIENT_DLL +#include "func_breakablesurf.h" +#include "BasePropDoor.h" +#include "doors.h" +#endif // CLIENT_DLL + +//-------------------------------------------------------------------------------------------------------------- +bool IsPushAwayEntity( CBaseEntity *pEnt ); +bool IsPushableEntity( CBaseEntity *pEnt ); + +//-------------------------------------------------------------------------------------------------------------- +#ifndef CLIENT_DLL +bool IsBreakableEntity( CBaseEntity *pEnt ); +#endif // !CLIENT_DLL + +//-------------------------------------------------------------------------------------------------------------- +class CPushAwayEnumerator : public IPartitionEnumerator +{ +public: + // Forced constructor + CPushAwayEnumerator(CBaseEntity **ents, int nMaxEnts) + { + m_nAlreadyHit = 0; + m_AlreadyHit = ents; + m_nMaxHits = nMaxEnts; + } + + // Actual work code + virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) + { +#ifdef CLIENT_DLL + CBaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() ); +#else + CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() ); +#endif // CLIENT_DLL + + if ( IsPushAwayEntity( pEnt ) && m_nAlreadyHit < m_nMaxHits ) + { + m_AlreadyHit[m_nAlreadyHit] = pEnt; + m_nAlreadyHit++; + } + + return ITERATION_CONTINUE; + } + +public: + + CBaseEntity **m_AlreadyHit; + int m_nAlreadyHit; + int m_nMaxHits; +}; + + +#ifndef CLIENT_DLL +//-------------------------------------------------------------------------------------------------------------- +/** + * This class will collect breakable objects in a volume. Physics props that can be damaged, func_breakable*, etc + * are all collected by this class. + */ +class CBotBreakableEnumerator : public CPushAwayEnumerator +{ +public: + CBotBreakableEnumerator(CBaseEntity **ents, int nMaxEnts) : CPushAwayEnumerator(ents, nMaxEnts) + { + } + + virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) + { + CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() ); + + if ( !IsBreakableEntity( pEnt ) ) + return ITERATION_CONTINUE; + + // ignore breakables parented to doors + if ( pEnt->GetParent() && + ( FClassnameIs( pEnt->GetParent(), "func_door*" ) || + FClassnameIs( pEnt, "prop_door*" ) ) ) + return ITERATION_CONTINUE; + + if ( m_nAlreadyHit < m_nMaxHits ) + { + m_AlreadyHit[m_nAlreadyHit] = pEnt; + m_nAlreadyHit++; + } + + return ITERATION_CONTINUE; + } +}; + + +//-------------------------------------------------------------------------------------------------------------- +/** + * This class will collect door objects in a volume. + */ +class CBotDoorEnumerator : public CPushAwayEnumerator +{ +public: + CBotDoorEnumerator(CBaseEntity **ents, int nMaxEnts) : CPushAwayEnumerator(ents, nMaxEnts) + { + } + + virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) + { + CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() ); + + if ( pEnt == NULL ) + return ITERATION_CONTINUE; + + if ( ( pEnt->ObjectCaps() & FCAP_IMPULSE_USE ) == 0 ) + { + return ITERATION_CONTINUE; + } + + if ( FClassnameIs( pEnt, "func_door*" ) ) + { + CBaseDoor *door = dynamic_cast<CBaseDoor *>(pEnt); + if ( !door ) + { + return ITERATION_CONTINUE; + } + + if ( door->m_toggle_state == TS_GOING_UP || door->m_toggle_state == TS_GOING_DOWN ) + { + return ITERATION_CONTINUE; + } + } + else if ( FClassnameIs( pEnt, "prop_door*" ) ) + { + CBasePropDoor *door = dynamic_cast<CBasePropDoor *>(pEnt); + if ( !door ) + { + return ITERATION_CONTINUE; + } + + if ( door->IsDoorOpening() || door->IsDoorClosing() ) + { + return ITERATION_CONTINUE; + } + } + else + { + return ITERATION_CONTINUE; + } + + if ( m_nAlreadyHit < m_nMaxHits ) + { + m_AlreadyHit[m_nAlreadyHit] = pEnt; + m_nAlreadyHit++; + } + + return ITERATION_CONTINUE; + } +}; + + +//-------------------------------------------------------------------------------------------------------------- +/** + * Returns an entity that matches the filter that is along the line segment + */ +CBaseEntity * CheckForEntitiesAlongSegment( const Vector &start, const Vector &end, const Vector &mins, const Vector &maxs, CPushAwayEnumerator *enumerator ); +#endif // CLIENT_DLL + + +//-------------------------------------------------------------------------------------------------------------- +// Retrieves physics objects near pPushingEntity +void AvoidPushawayProps( CBaseCombatCharacter *pPlayer, CUserCmd *pCmd ); +int GetPushawayEnts( CBaseCombatCharacter *pPushingEntity, CBaseEntity **ents, int nMaxEnts, float flPlayerExpand, int PartitionMask, CPushAwayEnumerator *enumerator = NULL ); + +//-------------------------------------------------------------------------------------------------------------- +// Pushes physics objects away from the entity +void PerformObstaclePushaway( CBaseCombatCharacter *pPushingEntity ); + + +#endif // OBSTACLE_PUSHAWAY_H |