diff options
Diffstat (limited to 'mp/src/game/shared/hl2/hl_movedata.h')
| -rw-r--r-- | mp/src/game/shared/hl2/hl_movedata.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/mp/src/game/shared/hl2/hl_movedata.h b/mp/src/game/shared/hl2/hl_movedata.h new file mode 100644 index 00000000..36598344 --- /dev/null +++ b/mp/src/game/shared/hl2/hl_movedata.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HL_MOVEDATA_H
+#define HL_MOVEDATA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "igamemovement.h"
+
+
+// This class contains HL2-specific prediction data.
+class CHLMoveData : public CMoveData
+{
+public:
+ bool m_bIsSprinting;
+};
+
+class CFuncLadder;
+class CReservePlayerSpot;
+
+//-----------------------------------------------------------------------------
+// Purpose: Data related to automatic mounting/dismounting from ladders
+//-----------------------------------------------------------------------------
+struct LadderMove_t
+{
+ DECLARE_SIMPLE_DATADESC();
+
+ // Are we forcing player movement during mount/dismount
+ bool m_bForceLadderMove;
+ // Is the forced move getting on or off the ladder
+ bool m_bForceMount;
+
+ // Simulation info for forcing the player move
+ float m_flStartTime;
+ float m_flArrivalTime;
+ Vector m_vecGoalPosition;
+ Vector m_vecStartPosition;
+
+ // The ladder entity owning the forced move (for marking us "on" the ladder after automounting it)
+ CHandle< CFuncLadder > m_hForceLadder;
+ CHandle< CReservePlayerSpot > m_hReservedSpot;
+};
+
+#endif // HL_MOVEDATA_H
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