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-rw-r--r--mp/src/game/shared/hl2/hl2_vehicle_radar.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/mp/src/game/shared/hl2/hl2_vehicle_radar.h b/mp/src/game/shared/hl2/hl2_vehicle_radar.h
new file mode 100644
index 00000000..d350ce41
--- /dev/null
+++ b/mp/src/game/shared/hl2/hl2_vehicle_radar.h
@@ -0,0 +1,27 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef HL2_VEHICLE_RADAR_H
+#define HL2_VEHICLE_RADAR_H
+
+#define RADAR_MAX_CONTACTS 24
+#define RADAR_CONTACT_TYPE_BITS 3 // Max 8 types of contacts (for networking)
+#define RADAR_UPDATE_FREQUENCY 1.5f
+#define RADAR_UPDATE_FREQUENCY_FAST 0.5f
+
+enum // If we have more than 16 types of contacts, RADAR_CONTACT_TYPE_BITS
+{
+ RADAR_CONTACT_NONE = -1,
+ RADAR_CONTACT_GENERIC = 0,
+ RADAR_CONTACT_MAGNUSSEN_RDU,
+ RADAR_CONTACT_DOG,
+ RADAR_CONTACT_ALLY_INSTALLATION,
+ RADAR_CONTACT_ENEMY, // 'regular' sized enemy (Hunter)
+ RADAR_CONTACT_LARGE_ENEMY, // Large enemy (Strider)
+};
+
+#endif \ No newline at end of file