diff options
Diffstat (limited to 'mp/src/game/shared/hintmessage.h')
| -rw-r--r-- | mp/src/game/shared/hintmessage.h | 226 |
1 files changed, 113 insertions, 113 deletions
diff --git a/mp/src/game/shared/hintmessage.h b/mp/src/game/shared/hintmessage.h index ffeacf69..916d2ce7 100644 --- a/mp/src/game/shared/hintmessage.h +++ b/mp/src/game/shared/hintmessage.h @@ -1,113 +1,113 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef HINTMESSAGE_H
-#define HINTMESSAGE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlvector.h"
-#include "simtimer.h"
-
-#ifdef GAME_DLL
- #include "player.h"
-#else
- #include "c_baseplayer.h"
-#endif
-
-class CHintSystem;
-
-//--------------------------------------------------------------------------------------------------------------
-class CHintMessage
-{
-public:
- CHintMessage( const char * hintString, CUtlVector< const char * > * args, float duration );
- ~CHintMessage();
-
- float GetDuration() const { return m_duration; }
- void Send( CBasePlayer *client );
-
- bool IsEquivalent( const char *hintString, CUtlVector< const char * > * args ) const;
-
-private:
- const char * m_hintString; ///< hintString is a pointer to a string that should never be deleted.
- CUtlVector< char * > m_args; ///< list of arguments. The memory for these strings is internal to the CHintMessage.
- float m_duration; ///< time until the next message can be displayed
-};
-
-
-//--------------------------------------------------------------------------------------------------------------
-class CHintMessageQueue
-{
-public:
- CHintMessageQueue( CBasePlayer *pPlayer );
- void Reset();
- void Update();
- bool AddMessage( const char* message, float duration = 6.0f, CUtlVector< const char * > * args = NULL );
- inline bool IsEmpty() { return m_messages.Count() == 0; }
-
-private:
- float m_tmMessageEnd;
- CUtlVector< CHintMessage * > m_messages;
- CBasePlayer *m_pPlayer;
-};
-
-//--------------------------------------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------------------------------------
-// Timers that manage hint messages that should be displayed after some time.
-class CHintMessageTimers
-{
-public:
- CHintMessageTimers( void );
- CHintMessageTimers( CHintSystem *pSystem, CHintMessageQueue *pQueue );
-
- void Reset();
- void Update();
-
- // Add / Register timers that will be started/stopped during play
- void AddTimer( int iHintID, float timer_duration, float message_duration = 6.0f, CUtlVector< const char * > * args = NULL );
- void RemoveTimer( int iHintID );
-
- // Start / Stop timers that were previously registered via AddTimer()
- void StartTimer( int iHintID );
- void StopTimer( int iHintID );
-
-private:
- int GetTimerIndex( int iHintID );
-
-private:
- struct hintmessagetime_t
- {
- hintmessagetime_t( float flTimerDuration ) :
- timer(flTimerDuration)
- {
- iHintID = 0;
- flMessageDuration = 6.0;
- }
-
- ~hintmessagetime_t()
- {
- for ( int i=0; i<args.Count(); ++i )
- {
- delete[] args[i];
- }
- args.RemoveAll();
- }
-
- int iHintID;
- CStopwatch timer;
- float flMessageDuration;
- CUtlVector< char * > args;
- };
-
- CUtlVector< hintmessagetime_t* > m_Timers;
- CHintMessageQueue *m_pQueue;
- CHintSystem *m_pHintSystem;
-};
-
-#endif // HINTMESSAGE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef HINTMESSAGE_H +#define HINTMESSAGE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlvector.h" +#include "simtimer.h" + +#ifdef GAME_DLL + #include "player.h" +#else + #include "c_baseplayer.h" +#endif + +class CHintSystem; + +//-------------------------------------------------------------------------------------------------------------- +class CHintMessage +{ +public: + CHintMessage( const char * hintString, CUtlVector< const char * > * args, float duration ); + ~CHintMessage(); + + float GetDuration() const { return m_duration; } + void Send( CBasePlayer *client ); + + bool IsEquivalent( const char *hintString, CUtlVector< const char * > * args ) const; + +private: + const char * m_hintString; ///< hintString is a pointer to a string that should never be deleted. + CUtlVector< char * > m_args; ///< list of arguments. The memory for these strings is internal to the CHintMessage. + float m_duration; ///< time until the next message can be displayed +}; + + +//-------------------------------------------------------------------------------------------------------------- +class CHintMessageQueue +{ +public: + CHintMessageQueue( CBasePlayer *pPlayer ); + void Reset(); + void Update(); + bool AddMessage( const char* message, float duration = 6.0f, CUtlVector< const char * > * args = NULL ); + inline bool IsEmpty() { return m_messages.Count() == 0; } + +private: + float m_tmMessageEnd; + CUtlVector< CHintMessage * > m_messages; + CBasePlayer *m_pPlayer; +}; + +//-------------------------------------------------------------------------------------------------------------- + +//-------------------------------------------------------------------------------------------------------------- +// Timers that manage hint messages that should be displayed after some time. +class CHintMessageTimers +{ +public: + CHintMessageTimers( void ); + CHintMessageTimers( CHintSystem *pSystem, CHintMessageQueue *pQueue ); + + void Reset(); + void Update(); + + // Add / Register timers that will be started/stopped during play + void AddTimer( int iHintID, float timer_duration, float message_duration = 6.0f, CUtlVector< const char * > * args = NULL ); + void RemoveTimer( int iHintID ); + + // Start / Stop timers that were previously registered via AddTimer() + void StartTimer( int iHintID ); + void StopTimer( int iHintID ); + +private: + int GetTimerIndex( int iHintID ); + +private: + struct hintmessagetime_t + { + hintmessagetime_t( float flTimerDuration ) : + timer(flTimerDuration) + { + iHintID = 0; + flMessageDuration = 6.0; + } + + ~hintmessagetime_t() + { + for ( int i=0; i<args.Count(); ++i ) + { + delete[] args[i]; + } + args.RemoveAll(); + } + + int iHintID; + CStopwatch timer; + float flMessageDuration; + CUtlVector< char * > args; + }; + + CUtlVector< hintmessagetime_t* > m_Timers; + CHintMessageQueue *m_pQueue; + CHintSystem *m_pHintSystem; +}; + +#endif // HINTMESSAGE_H |